We've Got You Covered From A to Y's
As you play you will uncover the mystery behind Adolís memories, the secret of the forest, and meet characters along the way. Some folks will request that you help with quests and others will join your party to punch up your abilities. The story is best described as predictable, and you can already tell just from the subtitle in the gameís name that memories play a big part in the story and there is a need to save the world. I would not describe this as a poorly told story per se, just that the way it comes across can be very disruptive. Conversations carry on for too long leading to a lot of sudden breaks in the gameplay and this can get very annoying. Memories of Celceta is an action-RPG, so the game should focus on that first and do away with the unnecessary exposition and cutscenes. If the story was scaled back this would have actually been a good thing in this case. This isnít a series known for its rich universe, but rather for unique and fast-paced action.
Thankfully the combat and gameplay mechanics are fluid and fun. The game is fast paced; everything is done on the same screen, which I really appreciate, as Iíve grown use to running into an enemy and then combat transitions into another map. This is one of the most annoying things about jrpgs, and Iím glad Memories of Celceta didnít go that route because really, who has the time for that. Each character has unlockable skills too, and specializes in a specific weapon that adds to the depth of the combat. Celcetaís has a good balance in difficulty and the combat feels weighty. Moving around the gameworld is quick, and enemy variety is plenty. The great part is that Ys encourages you to move forward, doesnít require backtracking, and grinding is not really a thing here. You will push forward into the games story at a decent pace, and this is Ys biggest strength.
There are parts of Ys though that are underdeveloped and could have been better. The upgrade system, while very detailed, feels unimportant and can be ignored, especially with the high cost of upgrades. There are also not many side quests, which I suppose comes down to personal preference whether or not you care about this. I personally do not do many side quests in RPGs, and was annoyed at the number of them in games such as Final Fantasy XIII: Lightning Returns, or the Kingdom of Amalur. Ys is also not very inspiring looking either. The Ys series has never had good art direction or ground breaking graphics, so this isnít too surprising, but Ys really is a pretty ugly and dull looking game that could have benefited from a brighter palette and more interesting sprites. It looks like a late era PlayStation title. It really doesnít come close to taking advantage of the Vita hardware and that is just disappointing to see considering it is an exclusive, something sorely lacking on the Vita.
I think this RPG is a welcome addition to the Vita library, especially since it is exclusive, which again, is something the Vita badly needs. Memories of Celceta has the credibility of a very long running JRPG series to back it up too. Even despite some weak design decisions and a boring storyline, there is a lot of reason to recommend this game.