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Conception II: Children of the Seven Stars

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ATLUS and Spike Chunsoft Announce Conception II: Children of the Seven Stars

There are a million paternity jokes to be made here.
Author: Aram Lecis
Published: November 20, 2013
If you are one of those few dozen people who are constantly clamoring for more weird quirky niche Japanese RPG's to get translated into English you really have to appreciate a company like Atlus. They've been doing yeoman's work to sift through the vat of RPG's coming out of Japan and plucking out the occasional gem.


Even those of us that follow close were a little surprised when they announced they would be localizing Spike Chunsoft turn-based RPG Conception II: Children of the Seven Stars for release on the Vita this Spring.

What, you might ask, is Cenceptawhatzit? A fair question good reader! Well, you're a Disciple, a fellow with power gleaned from the Star Gods, and... ummm... here, let Atlus tell you more:

No Child Labor Laws: In addition to the protagonist and his fellow students bravely entering the Labyrinths, you must combine your powers with other Disciples to give life to Star Children, ethereal beings that can fight in battle. But, like regular children, it's important to make sure they're strong enough to face monsters from beyond the veil of sanity in battle.

No Monogamy For You, Player: The protagonist has opportunities to strengthen his bonds with seven key heroines throughout the game. Not only does this help you create stronger Star Children, but the girls become more formidable as well, making them reliable partners in battle... and other places.

Assume the Position: Monsters in Conception II all have weak spots, and their vulnerabilities are revealed based on the direction characters attack from. Colored arrows help the Disciples see which direction will cause the most damage when attacked. The order your party takes action will depend on your choices and each character's agility. Understanding the turn system and finding the best location to attack from will bring about swift and decisive victory.

Getting Chained Down: Another key system in Conception II is the Chain Drive, a meter that slowly builds during combat. When it reaches climax, a monster will be chained down, slowing it dramatically. This opens the enemy up for major damage.

So yeah, there you have it. Does it make a lot of sense to us? No, but we ARE intrigued and we're going to trust Atlus knew what they were doing.