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Mortal Kombat

Yep, Mortal Kombat Vita is Officially A Thing

What, you mean the first folks to publically admit they had a dev kit are making a game?!
Author: Sam Bishop
Published: January 17, 2012
The long and storied road leading to the launch of PlayStation Vita (nee NGP) is finally nearing its end. The uberportable will hit store shelves here in North America and Europe on February 22nd, and Australia a day later, and a decent portion of the world will be able to hold the system in their very hands.

Way back in 2010, though, there was already talk of the PSP's successor. NetherRealm Studios, the folks behind the fantastic Mortal Kombat reboot on the PS3, let slip that they were in possession of what was then being called the PSP2. Given that the studio's one and only project was Mortal Kombat, it wasn't a stretch to figure out what they were planning for the portable.

Flash forward to today, January 17th, and we finally have an official answer: yep, it's Mortal Kombat, and it'll becoming... sometime this Spring. As in after the system launches, and far enough outside the launch window that publisher Warner Bros. Interactive Entertainment isn't quite ready to reveal the street date. Whatever it is, it'll be March or later, though we're always of the opinion that a game should come out when it's ready, not when we're ready (because we're always ready, girl -- hey, where are you going?).

"The NetherRealm team is committed to making sure that we follow up the success of 2011s Mortal Kombat with an equally compelling experience on the PlayStation Vita, explains NetherRealm Creative Director and MK co-creator Ed Boon. "The original game content and new features we developed for the PlayStation Vita will provide gamers with the best fighting game experience available on the new mobile platform."

Though the team is staying mum on what those new features are (gotta save something for the rest o' them press releases, after all), it's a safe bet that a studio that has had as much time with the hardware as NetherRealm is going to have a pretty firm grasp on what does and doesn't work for Mortal Kombat, and it should easily qualify as one of the most technically competent of the first-gen Vita releases whenever it finally does hit. Until then, we'll be boning up on our "get over here" and "TOASTYYYYY!" responses -- well, that and playing the 800 bajillion games the system is going to launch with in just over a month.

As soon as Ed and his team are ready to spill the beans to us, we'll be sure to pass along the goods.