Disgaea 3: Absence of Detention

It's A Vita Review, Dood!

Unsurprisingly, Disgaea 3 makes its way onto a handheld.
Author: Aram Lecis
Published: May 22, 2012
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Have you ever had a friend who erased a memory card full of all your saved games that you'd collected over the years? Doesn't that really PISS YOU OFF? I mean, if you are an RPG nerd, that could represent thousands of hours of hard work flushed right down the drain. Now imagine if it was your DAD who did that. You dad who happened to be the 500 foot tall overseer of the Netherworld. You'd probably be blind with rage. You'd probably dedicate your whole life to getting revenge, even if it meant calling a so-called "hero", the antithesis to all your beliefs. It's what we'd all do, right?

Yes Virginia, that is indeed the basis of the plot of Disgaea 3: Absence of Detention, and as series veterans know, that's pretty typical of the madcap zaniness that pervades the plot of each installment of this insanity. As those same veterans will tell you though, this game isn't really one you play for the story, but rather for the tactical battles that are second to none. Absence of Detention carries on that tradition with aplomb.

There's no shortage of things to do in Disgaea 3, which includes everything from the PS3 version including all the DLC and even a few extra bits on top of that. We're talking about a game that easily had HUNDREDS of hours of content, now fleshed out even further to the point where you could realistically say you won't need another game for months if this one grabs you. While the main story itself isn't incredibly long, the amount of optional quests you can undertake is virtually limitless.

The action all revolves around a central hub area that serves as the school for our "hero" Mao (who never goes to class a single time, earning him the title of top delinquent, a good thing in the Netherworld) and his rivals like Raspberyl (another top delinquent) and Almaz, an actual hero (but not really) who comes to the underworld to save a princess. From that hub you can not only shop, get healed, or jump into the next mission, but you can also spend time in the classroom, where your seating assignments determine what clubs you are in and which members of your party share an affinity. Clubs and affinities play a key role, as the clubs will confer special powers (more experience, stuff like that) and affinities will make it more likely that you launch combo attacks in battle if you are attacking the same foe.

There's also an "evility" scholar (think of evilities like bonus abilities that you can stack onto characters), an entrance to Mao's heart which is essentially another hub, the entrance to Item World, a codex of all the information you've gathered and quite a few other things.
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