Yet another game with zombies
Twin Blades draws its style heavily from Japanese anime and keeps the action and story simple. Sister Angelika is a nun who doesn’t want to just stand around and pray for the bad guys to go away; instead she arms herself with a scythe and a gun and sets out to kick some ass. Your town is overrun by an evil army of zombies and every once in a while a boss. Movement between levels is done on a world map and selecting the levels where there is a zombie infestation and then you go to town destroying everything that is undead and without a pulse. Sister Angelika collects the hearts of the undead which act as a currency for when she returns to home base where a monk is waiting ready to sell her upgrades such as extra damage for your melee and ranged weapons, new move sets like the ability to jump into the air and attack and weapons including a flamethrower in exchange for your collection of undead body parts.
While straightforward, the game does get challenging later on, so remember to spend those hearts whenever you can. The simple controls are a blessing for Sister Angelika and yourself, as you’ll need quick reflexes for the latter half of the game, the damage the zombies can dish out can be damning and result in a quick death. The game being a mini means that levels are short. The developers Press Start Studios and BulkyPix deliver a game that can be played in quick bursts and on the go. This is for players who are in need of something to keep their interest, but don’t want to have to think too much about what they are playing. The other nice thing about this being on the PSP and PS3 is that you don’t have the issue with the virtual controls on the iPad version and get the good looking HD graphics to boot; it is the best of both worlds.
The simple control scheme and good graphics do little to hide the shallow gameplay. The upgrades, new weapons and moves can be obtained quickly, and what content there is to play through can be completed just as fast. Playing Twin Blades in short-bursts is the way to go here. There is a good framework here, and a more fleshed out sequel would be welcomed. We would be interested to see the concepts in this game further developed into a full-fledged PSN title.