[Gamers' Day 2007] Logan's Run
Syphon Filter: Logan's Shadow brings the titular hero back for a follow up to the best Syphon Filter game ever made.
Published: May 17, 2007
It still amazes us to this day that Syphon Filter: Dark Mirror turned out as good as it did. Maybe it's because we think the PS one games haven't aged too well, or maybe it's because the PS2 games didn't do much of anything well. Dark Mirror, however, proved a whole lotta things: that you could do an action shooter on the PSP without busted controls; that you could make a nice, long, meaty story-driven espionage adventure that stayed fun all the way through; that you could offer some fantastic Infrastructure online play. So to say that we were psyched to hear Syphon Filter: Logan's Shadow being announced, and then actually got to play it all in one fell swoop, well we had a good day yesterday...
Hey, ever hear of Greg Rucka? Yeah, neither had we until we heard he was the one putting pen to paper to flesh out exactly what would happen to Gabe Logan this time around (here's a hint: it's bad). The Queen and Country and Atticus Kodiak novelist has got the series' leading man in all kinds o' trouble. Trrstststssss have some top-secret naughty bits, Gabe's department has been shut down and his long-time partner and gotta-be-platonic lifemate Lian Xing might just be a double-agent -- or so the folks back home thing when Gabe finds out she's gone missing while on vacation.
Oh, and the worst part? The game isn't coming out until September, so we've got a while to go before we find out what the hell is going on.
Not content with the simple notes that Gabe would be heading underwater and fighting in 360 degrees this time around (it's coo, he's got a spear gun and bolt pistol that shoots while submerged), nor that he would have the ability to take enemies as human shields, nor that he would get him some fun fun sticky bombs that can be used in multiplayer, nor that he could now blind fire around cover to force enemies into hiding, we decided we had to see how it played.
It plays like Syphon Filter, dude, what?
Okay, more to the point, while trying to haul ass and get off the sinking U.S.S. Mt. St. Helens (I love you SCEA Bend and your Pacific Northwest luv) after it's boarded and blowed up by Somali dudes with mad pirattitude. We actually managed to good around on the ship before being shot to hell and back, playing around with the vision modes and oohing and ahhing at some rather convincing smoke that was rising from fires that broke out on the deck, but then we were shunted off to another private demo and sadly never got more time to play around with things. Rest assured that Sony's Bend studio seems to understand the concept of not trying to fix what ain't broken. We can't wait to see more, and luckily we only have to wait a few more weeks.
Hey, ever hear of Greg Rucka? Yeah, neither had we until we heard he was the one putting pen to paper to flesh out exactly what would happen to Gabe Logan this time around (here's a hint: it's bad). The Queen and Country and Atticus Kodiak novelist has got the series' leading man in all kinds o' trouble. Trrstststssss have some top-secret naughty bits, Gabe's department has been shut down and his long-time partner and gotta-be-platonic lifemate Lian Xing might just be a double-agent -- or so the folks back home thing when Gabe finds out she's gone missing while on vacation.
Oh, and the worst part? The game isn't coming out until September, so we've got a while to go before we find out what the hell is going on.
Not content with the simple notes that Gabe would be heading underwater and fighting in 360 degrees this time around (it's coo, he's got a spear gun and bolt pistol that shoots while submerged), nor that he would have the ability to take enemies as human shields, nor that he would get him some fun fun sticky bombs that can be used in multiplayer, nor that he could now blind fire around cover to force enemies into hiding, we decided we had to see how it played.
It plays like Syphon Filter, dude, what?
Okay, more to the point, while trying to haul ass and get off the sinking U.S.S. Mt. St. Helens (I love you SCEA Bend and your Pacific Northwest luv) after it's boarded and blowed up by Somali dudes with mad pirattitude. We actually managed to good around on the ship before being shot to hell and back, playing around with the vision modes and oohing and ahhing at some rather convincing smoke that was rising from fires that broke out on the deck, but then we were shunted off to another private demo and sadly never got more time to play around with things. Rest assured that Sony's Bend studio seems to understand the concept of not trying to fix what ain't broken. We can't wait to see more, and luckily we only have to wait a few more weeks.
