[Gamers' Day 2007] Practically Irresistible
PQ2 is coming, and you probably don't even know what PQ1 is, do you? Educate yoself, foo!
Published: May 17, 2007
Though they never really had anything to do with one another (at least not that we know of), people seemed to just sort of gravitate to linking the original [game=1270]PQ: Practical Intelligence Quotient[/i] with the early PS one game Intelligent Qube (we blame the name and the fact that both had a little dude running around in some kind of mini cyberspace construct). Well, they aren't, but we needed a good lead-in to the preview, so hey. Now you know even more useless trivia about games nobody else does. Good job, you!
We can see you, you know, starting blankly with a "WTF?" expression on your face. Well stop it -- you may not have heard of PQ and you may actually have a face that can only be described with a horrible internet acronym, but we're here to learn you good, son. For all intents and purposes, PQ2: Practical Intelligence Quotient is a simple continuation of the first game wherein you were graded on your smarts by how well you could get a little guy through a series of 100 increasingly difficult block moving puzzles.
PQ2, then has you doing it all over again, but this time there are more than 250 puzzles to hmm your way through. Take it easy, though, sport, you can opt to just do 10 random puzzles and you'll get your PQ score that way, though obviously it won't be as accurate (or fun) as doing it the long way. To help speed you along, the little block-pushing manimal that you control has been, well, sped up. Not enough for you? Fine, you big meanie, D3Publisher and developer Nowproduction are offering up a puzzle editor so you can seriously mess with your friends, and they've included Infrastructure support so you can hop online and get new puzzles, as well as share yours with others.
We gave the game a shot, working through a few of the normal puzzles and then dipping into the first single-move set of puzzles. They were, not surprisingly, rather tough, but then that's the idea. The new, more brisk controls really did help things, though (there really is nothing worse than fighting with the controls just to fight the game), and we actually wanted quite a bit more. Given that the game will arrive in a little under a month, we won't have to wait much longer.
We can see you, you know, starting blankly with a "WTF?" expression on your face. Well stop it -- you may not have heard of PQ and you may actually have a face that can only be described with a horrible internet acronym, but we're here to learn you good, son. For all intents and purposes, PQ2: Practical Intelligence Quotient is a simple continuation of the first game wherein you were graded on your smarts by how well you could get a little guy through a series of 100 increasingly difficult block moving puzzles.
PQ2, then has you doing it all over again, but this time there are more than 250 puzzles to hmm your way through. Take it easy, though, sport, you can opt to just do 10 random puzzles and you'll get your PQ score that way, though obviously it won't be as accurate (or fun) as doing it the long way. To help speed you along, the little block-pushing manimal that you control has been, well, sped up. Not enough for you? Fine, you big meanie, D3Publisher and developer Nowproduction are offering up a puzzle editor so you can seriously mess with your friends, and they've included Infrastructure support so you can hop online and get new puzzles, as well as share yours with others.
We gave the game a shot, working through a few of the normal puzzles and then dipping into the first single-move set of puzzles. They were, not surprisingly, rather tough, but then that's the idea. The new, more brisk controls really did help things, though (there really is nothing worse than fighting with the controls just to fight the game), and we actually wanted quite a bit more. Given that the game will arrive in a little under a month, we won't have to wait much longer.





