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BlazBlue: Continuum Shift II

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Rebel Two! Take the Action of BlazBlue Anywhere!

BlazBlue Continuum Shift II is headed to PSP
Author: TPS Staff
Published: April 17, 2011
BlazBlue: Calamity Trigger is the best fighting game on the PSP which I'm ashamed to say shocked me. I discovered BlazBlue as a series entirely by accident, but I loved it right away. Or maybe I should say I loved a few characters right away which is one of the things that makes the game so good for me. For me there are characters that I love like Bang, Litchi, and Tager and there are characters like Jin and Ragna that I hate. If you're playing Jin or Ragna and I'm playing Bang, I mash the buttons on my Limited Edition BlazBlue Fightstick (#1191 of 1500) until my fingers catch on fire. It's for this exact reason that I'm ashamed I ever doubted the power of BlazBlue on a hand held. I must have been some kind of luddite to have thought a fighting game couldn't work on the PSP.

So naturally you can imagine my excitement at hearing the news that Aksys games is releasing BlazBlue Continuum Shift II on the PSP. If you can't, that might be my fault. Maybe I should have added an exclamation point to the end of that first sentence in this paragraph. But now is neither the time nor the place to get hung on punctuation, not when there are so many crazy features to talk about in the next installment. For example, the next BlazBlue not only has all of the original story mode of the first title, but an entirely new story mode as well featuring all 18 characters from the first Continuum Shift, even the DLC characters. It has the ability for two players to be spectators while two other players battle. I'll admit, not likely a feature I'll end up using on my PSP, but it's nice that it's there. This isn't the really exciting part though. Those two key pieces of information are so cool that I kind of just need to copy and paste what they wrote to me:

"Upgrade your character to reach the bottom in the new Abyss Mode, create an army to conquer your foes in the new Legion 1.5 Mode, polish your skills in the revamped Challenge Mode, and earn Platinum Dollars to unlock a host of in-game rewards."

This part is cool, but I'm curious how will be implemented. I'm imagining something similar to a gauntlet mode, but the upgrade wording is what intrigues me, so I think it will be something more than a score attack or survival mode. But the really, really big news is this:

"With new system mechanics, game engine revisions, and an entirely rebalanced roster from its original predecessor, BlazBlue: Continuum Shift II offers a fully updated fighting game experience for both veterans and newcomers alike."

This should probably be it's own news article, but they just snuck it right in there. They've revised the entire game engine? How? New system mechanics? Like what? And you rebalanced the entire roster? Come on guys, you can't just say that and not follow up! Who got nerfed and who got a boost? Will all of my combos still work and will there be new ones possible? All it takes is a half second delay on any given move to change an entire character and you're just going to leave it like that?

Of course, the big question is if this means there is no more BlazBlue for the home consoles, or if they didn't think there was enough content to justify an entire retail release of a home version. I'd really like to see another BlazBlue title in my PS3 game collection, so I'll say I truly hope it's not the end. This reporter will keep an eye on all news Aksys related, so stay tuned. In the meantime, be sure to pick up BlazBlue Continuum Shift II on the PSP this May 31st. If they can even duplicate how great their first PSP attempt was it's sure to be great.