Beowulf Composers Revealed
Sascha Dikiciyan and Cris Velasco will be providing the tunes for the game.
Published: November 8, 2007
An epic video game based on an epic movie (which in turn just had to be heavily influenced by another epic video game) deserves an appropriately epic soundtrack. Normally, one would think the stuff heard in the movies would work well for the game, and to an extent that's certainly true, but with Beowulf, Ubisoft has decided to go about it the hard way.
Rather than pulling directly from the movie, they're going to tap the talents of Cris Velasco (who has offered tunes for plenty of games from Splinter Cell to Marvel: Ultimate Alliance to the PSP BattleZone remake) and Sascha Dikiciyan (who collaborated with Velasco on BattleZone). The soundtrack was laid down at Skywalker Sound, but to hear them tell it, the process wasn't quite Force-guided.
"The biggest challenge we had for Beowulf's soundtrack was that the music not only had to support and enhance the game's actions, but it also had to follow the evolution of Beowulf universe; starting as a very heavy middle age Barbarian music and ending as a modern and powerful Hollywood score,” explains Manu Bachet, Music Supervisor at Ubisoft. "Within a very aggressive schedule, Cris Velasco and Sascha Dikiciyan managed to compose the most refined barbarian soundtrack ever heard on this side of the Danes kingdom."
"Working with Ubisoft on Beowulf reminds me of why I love being a game composer; it was an amazing experience from start to finish,” gushed Velasco. "We began by meeting with all the creative teams from around the world to review the incredible visuals and game play that we would use as inspiration for the music. The score was recorded using top players and singers from the San Francisco area, and over the course of two days we had a great time both working in the studio and hanging out at the Skywalker Ranch."
The chance to geek out at Skywalker Sound and provide an aural backdrop for a big budget action game? Yeah, we'd be pretty pumped too. Beowulf will hit right alongside the movie in just a few days.
Rather than pulling directly from the movie, they're going to tap the talents of Cris Velasco (who has offered tunes for plenty of games from Splinter Cell to Marvel: Ultimate Alliance to the PSP BattleZone remake) and Sascha Dikiciyan (who collaborated with Velasco on BattleZone). The soundtrack was laid down at Skywalker Sound, but to hear them tell it, the process wasn't quite Force-guided.
"The biggest challenge we had for Beowulf's soundtrack was that the music not only had to support and enhance the game's actions, but it also had to follow the evolution of Beowulf universe; starting as a very heavy middle age Barbarian music and ending as a modern and powerful Hollywood score,” explains Manu Bachet, Music Supervisor at Ubisoft. "Within a very aggressive schedule, Cris Velasco and Sascha Dikiciyan managed to compose the most refined barbarian soundtrack ever heard on this side of the Danes kingdom."
"Working with Ubisoft on Beowulf reminds me of why I love being a game composer; it was an amazing experience from start to finish,” gushed Velasco. "We began by meeting with all the creative teams from around the world to review the incredible visuals and game play that we would use as inspiration for the music. The score was recorded using top players and singers from the San Francisco area, and over the course of two days we had a great time both working in the studio and hanging out at the Skywalker Ranch."
The chance to geek out at Skywalker Sound and provide an aural backdrop for a big budget action game? Yeah, we'd be pretty pumped too. Beowulf will hit right alongside the movie in just a few days.
