God of War: Ghost of Sparta

God of PSP Games

With God of War: Ghost of Sparta Ready at Dawn has created one of the best and most memorable experiences of the year. Read on, as we try to explain to you how and why in a thousand words or less.
Author: Parjanya C. Holtz
Published: October 26, 2010
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A few years ago Irvine, California based developer Ready at Dawn began drawing attention to itself with the release of Daxter on the PSP. Back then the little game presented something that was technologically unique to the system. While still very much a portable game, it was also proof that PSP games, if handled properly, would potentially one day replicate fully realized home console experiences.

With 2008's release of God of War: Chains of Olympus, Ready at Dawn came closer to achieving that goal than any other studio before it, arguably with the possible exception of Kojima Productions and its excellent Metal Gear Solid: Portable Ops.

Two years have passed since, and titles like Grand Theft Auto: Chinatown Wars and Metal Gear Solid: Peace Walker have continued pushing the boundaries of what was deemed possible on Sony's little portable powerhouse. Despite its initial plans to stop making games for the PSP, Ready at Dawn is back once again, determined to remind the world of the simple fact that they know best how to turn a PSP game into an experience that can easily compete, and in many cases surpass some of the best games that can be found on current generation home consoles.

God of War: Ghost of Sparta is not just a great game, it's one of the best games to come out all year on any system. As ridiculous as this might sound, not even the seemingly almighty God of War III can feel safe about having a huge edge over Ready at Dawn's version of Kratos in this year's battle for the action-adventure crown.

Ghost of Sparta takes place shortly after the first God of War, a time when Kratos has just defeated the god of war, Ares, stepping up to take his place. Despite finally being among Zeus and the other Olympians, Kratos isn't happy. Kratos is never happy.

In a journey that took us a good six hours to get through on the normal difficulty setting, Ready at Dawn gives the video games industry an advanced lesson in game design by stunningly showing off how to perfectly pace a game. But most unusual for a God of War game, how to properly tell an engaging story.

The first few minutes of Ghost of Sparta are deceivingly unoriginal as they seemingly could have been ripped out of any GoW game out there, but once one makes it past the tutorial/opening sequence, Ready at Dawn unravels an adventure that deserves nothing less than to be considered as God of War IV.
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