Off-Key Aria
That said, there is a very, very obvious increase in the power of your players. It means grinding, sure, and there is always the wild card of that enemy that just up and spanks the hell out of everyone, but an enemy that would kill the whole party like two or three levels ago is chump change once you've leveled up enough. Still, once you're at that level, only then can you start spamming battles to level up spells (sorry, "lusces") and skills to get everyone in place.
To top it all off, the battles themselves are painfully clunky. I blame the absolutely amazing fluidity and speed of Brave Story's fights on turning me off here, but even taken on its own merits, Dragoneer's Aria has a dreadfully slow system. The the number of seconds from issuing a command to actually finishing it can number in the double-digits, and that's absolute murder for a game that requires so much level grinding.
There is also the issue of the game just not looking all that nice. Yes, I can appreciate the scale to some of the cities, and later on the game at least has enough variety (cookie-cutter though the environments may be) that you feel like there's a fairly sizeable world out there, but between the framerate, the clunkiness of the pacing and the texture detail, the game just doesn't feel terribly striking, visually. The characters themselves are animated with a serious lack of grace or personality, leaving only the localization to hold the game up, and it falters from time to time.
Aurally, the same holds true. I already mentioned the voice acting, which rarely ever gives the characters any oomph, and often just makes them all sound like poorly-accented, cartoony representations of what the text is trying to deliver. It's not like the Japanese voices are much better, but they're certainly more even. All of the effects lack any punch and the music doesn't really mesh with the presentation, though that might be a byproduct of things feeling so stilted to begin with.
The days when I would cautiously recommend a game like this are coming to an end. It may have taken a couple years, but the PSP is finally starting to get a few quality RPGs, and nearly all of them are going to have more life than Dragoneer's Aria. It's not an outwardly hideous game, but no one part of the game manages to do anything more than set par for the course. Unless it becomes a bargain bin offering or you just end up absolutely dying for a run-of-the-mill RPG experience, this is a song worth skipping.




