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Crisis Core: Final Fantasy VII

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: T

Crisis of Conscience

Is Crisis Core: Final Fantasy VII awesome because of nostalgia, or awesome because it's just good? Either way, it's plain awesome.
Author: Sam Bishop
Published: April 20, 2008
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On the one hand, I can see why they did it. There's an entire part of the game that depends on the mechanic, and there is an element of "ohcrapohcrapohcrap, is it going to hit on all 7s?" That it's constantly spinning and doling out things like removing the cost of Action Points (AP is used for special attacks like the aforementioned Jump) or even making you invincible for a short time is fun. Even summons are handled via the "Digital Mind Wave" slots, and while random is good to a point, it can also end up triggering a summon to just hit one enemy. It also completely eliminates the fun of grinding, though I will admit that I don't think I ever really had an issue with difficulty in the battles, so maybe it was meant as sort of a dynamic difficulty adjustment. Either way, it will be polarizing for some, especially since it makes leveling up Materia a chore.

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The Verdict
9.0

I was starting to get worried that maybe Final Fantasy VII just shouldn't be revisited with some of the previous games, but Crisis Core blows any doubt out of the water. Get this game, and then join us in praying for a PS3 remake.

9.5Graphics:

Absolutely stunning in every way. The models are emotive to a level no handheld game has ever been able to accomplish (and may not for years to come), the CG is insanely gorgeous, and the overall presentation is fantastic.

9.0Sound:

Wonderful voice acting from all the characters, a lightly remixed set of tracks from the original plus some solid new ones and plenty of classic sound effects make headphones a must.

9.0Control:

Updating turn-based battles went incredibly well, but the camera can get completely hung up on objects, making tighter areas a bit of a pain.

8.5Gameplay:

Both normal storyline stuff and the 300 bonus missions play exactly the same, which is to say smallish areas packed with plenty of action and a solid if slightly shallow combat.