alt tag for this image alt tag for this image alt tag for this image alt tag for this image alt tag for this image

The Silent Hill Experience

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: RP

The Silent Hill Experience

Just what the hell it is may be a bigger mystery than Silent Hill itself.
Author: Sam Bishop
Published: February 2, 2006
It's a scary thought: Silent Hill the movie might actually be the first really good video game movie to get it right. There have been video game movies that understood the basic premise and even incorporated plenty of material into the actual films themselves, but in terms of actually matching the play experience, it's been far more rocky. It helps, one would assume that the Silent Hill games are more ripe for direct translation -- especially story-wise -- but Konami certainly isn't shying away from stoking the fires of interest.


The Silent Hill Experience is one part animated graphic novel (much like the MGS Digital Comic), one part marketing tool for the movie, and one part resource for the Silent Hill mythos.

Given the hype that Konami is trying to help build for the film, it's not a huge surprise that will indeed be Silent Hill movie content included on the UMD. A featurette detailing a little behind-the-scenes info, an interview with director Christophe Gans where he explains the film's storyline, and of course the trailer that was recently released that actually gives all us nerds hope that the movie might be good.

The other third of the UMD is concerned more with the game itself. A selection of 20 songs hand-picked by series composer Akira Yamaoka (who also did the music for the movie) will be included in a special music-only section of the disc, and features an interview with the composer explaining why he chose the songs. The CG intros from all four games in the SH series will also be included.

The final part of the disc is what most people will likely spend the bulk of their time with. A digital comic filled with tons of animated transitions, effects and moving layers was created just for the PSP release of Experience, penned by Scott Ciencin and illustrated by Steve Perkins and Alex Shibao. Ciencin also wrote the storyline for Silent Hill: Dying Inside, a graphic novel that's included as part of the Experence. Both comics are formatted for the PSP's 16:9 screen.

Trying to describe the whole mess is next to impossible (the menus function on a sort of fly-through that's reminiscent of the Twisted Metal: Black if that helps anyone), but check out the images we've uncovered (many of them semi-exclusive) and imagine them moving around with cool sound effects and voice acting.

COMMENTS


You must login to add comments.