Star Wars Battlefront II

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
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  • Progressive
  • Online
  • ESRB: T

Star Wars Battlefront II

Forced Force.
Author: Sam Bishop
Published: March 13, 2006
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Wow, they did it. No, really, this is the core Battlefront experience turned portable, and with few -- if any -- real caveats to the overall experience. At least in terms of what the software can offer. The hardware, on the other hand, makes things a little more difficult, as anyone who's tried to make or play a game that needs two axes will tell you. The PSP's analog nub is no analog stick, much less two of them, and as a result the game does suffer a bit.


A compromise was struck in the game, allowing you to swap between a handful of controls. The default moves and strafes with the analog nub, with the face buttons directing the view. A Retro configuration swaps these controls, giving you freelook with the analog nub and movement with the face buttons.

A third option, dubbed Basic, moves both to the analog nub and lets you toggle between them, with the shoulder buttons (L for strafing and R for freelook) which means you can't move and shoot at the same time. Finally, Advanced is the most bizzaro of the bunch, moving looking up and down to the Triangle and X buttons, and still requiring a held button for strafing with the L shoulder button.

Out of the four, the Retro option is by far the most accurate, but anyone who's played shooters for the past six or seven years is going to have a hell of a time trying to get their brain to switch the movement and look impulses. In the end, I stuck with the default, but it was the lesser of four evils.

So yes, the controls are inadequate, but that's hardly the fault of Savage Entertainment, the developers who managed to cram most of Pandemic's console big brother experience down into a go-anywhere format. This means you'll have access to the majority of the levels (13 of 24), the same characters, the same intoxicating see-saw battles and even the same space battles from the PS2 version of the game -- though the ability to sabotage the innards of capitol ships was ripped out, so you're left with just being able to jack the opposing team's rides.

You won't get everything, though, and the two biggest omissions are, sadly, also the ones that the game really needed the most. Savage attempted to fill the void that stripping out online play and the story-driven single-player campaign created, and it did so by offering the rest of the single-player component (including Galactic Conquest Mode), and a local 4-player multiplayer component, which is better than nothing, but if you aren't within a few feet of some friends that have PSPs and a copy of the game, it might as well be nothing.

Challenge Mode, which lets you fight as a Rebel Raider, Imperial Enforcer or Rebel Assassin, is exclusive to the PSP, and it basically assigns arbitrary goals like offing a set number of enemies with a very basic premise (Emperor no like Wookies, kill 50 of them!), but it's no replacement for the story of the 501st becoming Vader's Fist.

Okay, it's not a carbon copy of the console experience in PSP form. It is still damn fun to play, if a little different in aiming and, particularly, pacing. The requirements for gaining control of heroes are a little lower, and the matches themselves are usually over in 5-10 minutes rather than the sometimes epic 30 minute back-and-forth matches of the big brother. That see-saw, does still happen, though, albeit on a more limited scale -- literally, the levels are more pocket-sized versions of the console levels, but everything's pared down in relation, so it works nicely.

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The Verdict
6.5

Savage and Pandemic should be applauded for cramming as much of the Battlefront experience into the PSP, but we can always play what-if, and the omission of even online play is a pretty serious shortcoming. It's good, but not must-have good.

7.0Graphics:

The framerate at the best of times isn't much to speak of, and when it bogs down, it REALLY bogs down. Still the textures are a nice approximation of the console big brother's visuals, and the fogging in levels is no worse than anything else on PSP.

8.5Sound:

Great music editing, clean sound effects work, and, well, that's about it. There's little in the way of voice acting, and no real audio outside menu chirps. Still, it's good stuff.

5.0Control:

When dealing with a game based on two analog sticks, one just won't cut it, but like most developers Savage managed to map everything to the PSP admirably. It's not perfect, but it is certainly playable.

6.0Gameplay:

Without a dedicated story-based single-player mode and no online play, Battlefront is relegated to idle time killer status rather than something you can get into. It's fun, but there's no meat to the experience.

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