Metal Gear Solid Digital Comic
So this is what all that MGS BD stuff was about.
Published: February 2, 2006
A few months back, the internet was all abuzz with news of a Famitsu interview that had Metal Gear Solid creator Hideo Kojima chatting about a new PSP project titled Metal Gear Solid B.D.. MGS fans freaked out speculating that this was finally a "real" entry into the series rather than the strategy, card-based angle that Metal Gear Ac!d went.
Well, it's not. In actuality, B.D., a tenuous name that already as a new and equally working title of the Metal Gear Solid Digital Comic is, well the name should tell you that. What does it mean? We now know why everyone at Konami just sort of... paused when it came time to describe Kojima's next PSP project.
It's a comic, see, but digital. This means all of Ashley Wood's amazing artwork will actually move around on layers, the onomatopoeic text will pop or slide in as sound effects and voice acting punctuate the otherwise still scenes. It's a kind of animation without cells, and it's actually very, very cool, as the hideously loud presentation that Konami gave us at their Gamer's Day event showed us.
Wood, who previously worked with Konami on the art for Contra: Shattered Soldier, will have his work (which appears to tell a huge swatch of the MGS storyline) not only digitized and formatted for hot, hot 16:9 PSP screen luvin', but the storyline will actually serve as something of a game in and of itself. Konami only lightly touched on this, saying that user input will help connect different parts of the story, and that it would require multiple viewings of things to successfully "play" through the whole story.
Sadly, that's as much info as we know about right now. Seriously, Kojima has decided that's all we get, and we'll like it, and not ask for more until such time as he is ready. So we wait... Wait and plot... Or just wait...
Well, it's not. In actuality, B.D., a tenuous name that already as a new and equally working title of the Metal Gear Solid Digital Comic is, well the name should tell you that. What does it mean? We now know why everyone at Konami just sort of... paused when it came time to describe Kojima's next PSP project.
It's a comic, see, but digital. This means all of Ashley Wood's amazing artwork will actually move around on layers, the onomatopoeic text will pop or slide in as sound effects and voice acting punctuate the otherwise still scenes. It's a kind of animation without cells, and it's actually very, very cool, as the hideously loud presentation that Konami gave us at their Gamer's Day event showed us.
Wood, who previously worked with Konami on the art for Contra: Shattered Soldier, will have his work (which appears to tell a huge swatch of the MGS storyline) not only digitized and formatted for hot, hot 16:9 PSP screen luvin', but the storyline will actually serve as something of a game in and of itself. Konami only lightly touched on this, saying that user input will help connect different parts of the story, and that it would require multiple viewings of things to successfully "play" through the whole story.
Sadly, that's as much info as we know about right now. Seriously, Kojima has decided that's all we get, and we'll like it, and not ask for more until such time as he is ready. So we wait... Wait and plot... Or just wait...





