Ubisoft Gets Lost
And the award for the most likely overused headline of the week goes to...
Published: May 22, 2006
You know how sometimes you look at a TV show and you think, "dude, this would make the best video game ever!" Yeah, well mull this one over for a second: Lost. Yeah, that Lost, the TV show. It seems our friends over at Ubisoft were rockin' the ganj almost as hard as we were when someone thought it smart to pick up the property from Touchstone Television.
The game won't hit until next year, so it's anyone's guess as to how much of the show the game will seek to pilfer from. It could just be the first season, or it could be the whole shebang up until next year. In fact, the only thing we really know for sure is that the license is in pretty good hands; Ubisoft's Montreal team (the guys behind Splinter Cell and Prince of Persia, as well as the upcoming Assassin's Creed) is heading it up.
One thing's for sure, though, the people involved are certainly ready to offer quotes!
“We are delighted to work with Bryan Burk, one of the biggest producers in Hollywood and with Touchstone Television,” giggled and clapped Ubisoft CEO Yves Guillemot. “That they have chosen us for the adaptation of the cult series Lost is the best homage that a producer can make to the creativity of Ubisoft.”
“This deal is another example of how truly powerful the Lost brand is,” boasted Bruce Gersh, senior vice president, business development, ABC Entertainment and Touchstone Television. “We are excited to work together with Ubisoft to create a gaming experience that will allow fans to further immerse themselves into the mysteries and intrigues of the series.”
“The creative appeal of Lost transcends borders with its character driven stories and addictive mysterious mythology,” added Julia Franz, Touchstone Television's executive vice president. “It's not enough for fans worldwide to just watch Lost, the game is a wonderful opportunity to organically extend this creative phenomenon into an interactive consumer experience.”
"Many of us on Lost have been hardcore gamers for years and the chance to work with Ubisoft, a company behind some of our favorite titles, has excited us to no end," squealed Lost executive producer Bryan Burk. "With the ability to tell new interactive stories within the Lost universe, we’re giddy to be developing a game that, once completed, will be as engaging and fun to play as it is to create."
As soon as we learn some specifics, we'll make sure to pass them along.
The game won't hit until next year, so it's anyone's guess as to how much of the show the game will seek to pilfer from. It could just be the first season, or it could be the whole shebang up until next year. In fact, the only thing we really know for sure is that the license is in pretty good hands; Ubisoft's Montreal team (the guys behind Splinter Cell and Prince of Persia, as well as the upcoming Assassin's Creed) is heading it up.
One thing's for sure, though, the people involved are certainly ready to offer quotes!
“We are delighted to work with Bryan Burk, one of the biggest producers in Hollywood and with Touchstone Television,” giggled and clapped Ubisoft CEO Yves Guillemot. “That they have chosen us for the adaptation of the cult series Lost is the best homage that a producer can make to the creativity of Ubisoft.”
“This deal is another example of how truly powerful the Lost brand is,” boasted Bruce Gersh, senior vice president, business development, ABC Entertainment and Touchstone Television. “We are excited to work together with Ubisoft to create a gaming experience that will allow fans to further immerse themselves into the mysteries and intrigues of the series.”
“The creative appeal of Lost transcends borders with its character driven stories and addictive mysterious mythology,” added Julia Franz, Touchstone Television's executive vice president. “It's not enough for fans worldwide to just watch Lost, the game is a wonderful opportunity to organically extend this creative phenomenon into an interactive consumer experience.”
"Many of us on Lost have been hardcore gamers for years and the chance to work with Ubisoft, a company behind some of our favorite titles, has excited us to no end," squealed Lost executive producer Bryan Burk. "With the ability to tell new interactive stories within the Lost universe, we’re giddy to be developing a game that, once completed, will be as engaging and fun to play as it is to create."
As soon as we learn some specifics, we'll make sure to pass them along.
