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Ghost in the Shell: Stand Alone Complex

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  • Players: 6
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‘Complex’ Simply Pushed to Stores

Another FPS on the PSP already?
Author: Sam Bishop
Published: October 25, 2005
One of the biggest things Coded Arms was missing was any kind of real story to go with all that hacking and one-analog-stick shooting. One of the things any given episode of Ghost in the Shell: Stand Alone Complex is overflowing with is story. Take the source material and setting of the latter, combine it with the basic gameplay of the former and bam, instant cyberpunk PSP first-person shooter.


"In adhering to the central technological theme in Ghost in the Shell:Stand Alone Complex, we have maximized the wireless capabilities available on the PSP," detailed Rika Maruya, Co-Producer of Bandai Games. "Gamers now have the opportunity to experience an ultramodern world of hackers and cyber-terrorism on a cutting edge platform."

Though fusing Masamune Shirow’s existentialistically-heavy diatribes with action premises have been tried in the past to varying degrees of success, none of them have been deposited onto a portable medium that was so rife with a crowd familiar with the source material. And hey, it’s available as of right now.

Using each of the members of Section 9’s anit-cyber-terrorist unit, you can finally tap into Major Kusanagi’s agility, Batou's strength, Saito's sniper skills, and Togusa's stealth, according to Bandai. Also available are upgrades to the adorable tanks-on-wheels, Tachikoma, and over 50 different weapons with which to unload a few clips between lengthy techno-soliloquies. We know we feel like killing a few bad guys after one of those.

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