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Dragon Ball Z: Shin Budokai

  • Players: 2
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: T

Shin Budokai Blasts onto Shelves

How's that for a coherent headline? Now you actually know what this story is about!
Author: Kyle Sutton
Published: March 7, 2006
My, how the weeks go by. Why, it seems like just yesterday that we were geeking out over Atari's choice to give the DBZ series a reasonable battleground on the PSP. And wow, look at that, only a month later and Dragon Ball Z: Shin Budokai is already hitting shelves. Went quick, didn't it?


"Dragon Ball Z: Shin Budokai takes the franchise to never-before-seen heights,” spilled Matt Collins, Director of Marketing , Atari, Inc. “With wireless multiplayer battles, faster gameplay, gorgeous animations and effects, and new characters, we’re excited to be the first publisher to give fans and customers a true Dragon Ball Z experience on the PSP.”

From the creative minds at Dimps (the same team behind the Budokai trilogy, just so you know), Shin Budokai throws down in a way only possible in the DBZ universe, putting counter-attacks, super high-speed bouts, flight, and Ki (energy) blasts to good use via an enhanced version of the Saiyan Overdrive Fighting System. Give that little LAN switch a flick and just like that, you can be duking it out with your buds in wireless fashion. Oh technology, how we love you so.

Dragon Ball Z: Shin Budokai is currently dashing over to a much more tangible universe we like to call "retail." Don't say we didn’t tell ya!

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