Disney Infinity 2.0

Infinity Plus One

We’re back for more with Disney Infinity 2.0
Author: Aram Lecis
Published: September 30, 2014
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For a few months there we had a pretty big controversy over what the name of the new entry in the Disney Infinity franchise was going to be. Stories on the “internet” were calling it Disney Infinity Marvel Super Heroes. PR releases called it “the next installment in the Disney Infinity series”. Brilliant new editor Dave Lamb was sure it was just going to be “Disney Infinity 2” while Ryan insisted it was just going to be known as “DI Next” and I actually refused to even guess. Turns out none of us were (quite) right and the new entry in the franchise ended up being known as Disney Infinity 2.0.


Of course, once you see that the starter playset is based on The Avengers and the first 2 add-on playsets are Spiderman and the super-hot property Guardians of the Galaxy you’d be forgiven for thinking that it may as well be called Marvel Super Heroes. There are close to 20 new figurines to collect at launch and they are all Marvel properties (all your favorite Avengers, Guardians and some fellow named Nova) giving further credence to that thought. But fear not, Disneyphiles. There are still a few new classic Disney characters set to make their appearance in the coming months. Be on the lookout for Aladdin, Tinker Bell, Donald Duck and of course a couple of figures from the upcoming Disney film Big Hero 6 among others. All your Series 1 friends can come play in the new Toy Box too.

Now, you might actually be here for the game, and not just for collecting figures. That’s where things diverge a lot from the first game. If there was one thing you could say about the original series, it was that the playsets all had very divergent gameplay and settings. Monsters University had you running around campus playing pranks, Pirates of the Caribbean gave you a ship to upgrade and some simple naval battles. Lone Ranger was riding horses in the old west and shooting at stuff. Cars involved lots of driving and stunt challenges. Each game really felt like a unique experience, even if none of it was all too deep. This time around the gameplay seems to carry over from set to set. Yes, Spiderman might have you swinging around the city some, and the Space Station from Guardians of the Galaxy is a change from a city, but other than some textural differences you’d be hard pressed to really see how these places really reflect the properties they represent.

Those similarities carry over to the gameplay itself. While the cast of heroes (or villains) may change, the truth is all three initial sets play like a watered down Ratchet & Clank or other platformers. Obviously these games are geared toward younger audiences (and I spent all my time playing with or watching my 6 and 8 year old gamers) and so the relatively simplicity is understandable and in fact works pretty well. With the first game I found that they would sometimes have difficulty grasping the concepts of a new set after we would switch over just because they often didn’t relate at all. This time all game are heavily focused on melee and simple shooting against waves of enemies alongside some very light puzzling. The kids were easily able to transition between games because the control scheme would carry over almost verbatim between sets.
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