Vanquish

Vaaaaannnnquuiiiiishhhh

The father of Resident Evil and Devil May Cry has joined forces with the studio that is responsible for Bayonetta to create an action fest unlike anything we've seen before.
Author: Parjanya C. Holtz
Published: November 6, 2010
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Shinji Mikami is a legend among developers. His leading roles in the creation of some of the best games of the last two generations undeniably qualify him as one of the world's most important game directors. Resident Evil, Dino Crisis, Onimusha: Warlords, Devil May Cry, killer7 – those are just a few of the titles that Mikami is responsible for.


For Vanquish Mikami teamed up with Platinum Games in an attempt to bring something new to the 3rd person shooter table, and while unfortunately it has to be said that he fails to achieve in creating an experience that is as genre defining as some of his previously directed titles, Vanquish is yet another great game that's ultimately unique and polished enough to be among the year's best titles.

The game's plot is told rather quickly; a mad Russian terrorist/ultra-nationalist toasts San Francisco with a giant microwave laser which is installed on board of a huge space station. He threatens to do the same to New York unless the US government surrenders to his will. But instead of giving in to the demands, the US President forms a new task force called Bravo Company. You are Sam Gideon, a researcher equipped with a high-tech suit that is turned into a dangerous and effective weapon if worn by the right individual.

To claim that there isn't much to the story would be quite the understatement. The plot is shallow and convoluted, presenting a major weakness of the title. A lack of character development ultimately seals the snooze package, and while the often great presentation is formidable, it ultimately fails to make up for the plot's gaping holes and unnecessary cliched and underdeveloped characters.

While the game claims that Sam is a scientist who has only ever fought battles inside a simulator, most evidence points toward him being a lost brother of Solid Snake's with a master's degree in over the top japanese manga warfare. Aside from his looks and voice, his terrible smoking habit (mid-battle) is only further proof of the obvious relation. Oh, and did I mention Otacon being in the game as well?

Bayonetta lacked a compelling story, however it at least had a unique main character one could stare at in awe and fascination. Sam is not unique, and neither is he very interesting. That's something that would be forgivable would it not be for the forgettable dialogue. Cheesy one liner upon one liner more than once drove me to the brink of what I was physically capable of enduring.
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