alt tag for this image alt tag for this image alt tag for this image alt tag for this image alt tag for this image

Turok

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: M

We Don't Get Mad, We Get Stabby

First hands-on impressions of Turok's multiplayer. Poke poke!
Author: Sam Bishop
Published: December 4, 2007
prev   page 1 page 2 

Aside from a quick dodge roll that allows you to sidestep incoming knife attacks, the action here is fairly straightforward. The camera will pull out during the knife kills, but otherwise, the usual bits of head bob and sway while running, the movement speed itself and the overall pacing of the matches was hectic, but not especially zippy, which just helps hammer home the idea that you're not some lithe ninja, you're a rough-and-tumble marine with more than a passing knowledge of how to use more "ancient" manual weapons.


This is all explained in the game's storyline, which starts out with a group of space marines dubbed Whiskey Company headed to a planet to take out leading lad Joseph Turok's former mentor, Roland Kane. Not surprisingly, Kane's ready with plenty of defense, and he shoots down Turok's ship, scattering the marines and giving them two goals: find/kill Kane and get the hell off the rock.

It's easier said than done. The planet that serves as Turok and company's temporary home is a primeval place, and though there are obvious signs of creeping technology and man's attempt to rough out a number of emplacements and bases, the jungle planet has struck back, often swallowing up bits of the techno-centric architecture with excessive flora. Also, here be dinos, ranging from fairly recognizable thunder lizard cousins to the raptor and the T-Rex, but Propaganda has cobbled together dozens of species, some of which are even a little more bird-like than we're used to.

The idea, whether working with other marines or while going it solo, is that the scaly-skinned carnivores, herbivores and omnivores living on the planet can be used to startling effect against Kane's men. Fire a flare into a group of soldiers while a pack of raptors are skulking around and you'll treat the little guys to a free meal and scoot buy unharmed. The idea is that while the game is fairly linear, there are multiple ways to move through it; stealthily, guns-blazing or using the environment against the interlopers.

All of this will be old news to anyone who has been following the game, but what may come as a surprise is that the PS3 version of the Unreal Engine-powered game is actually looking pretty darned close to the 360 one. Sure, we saw instances of some framerate hitches but Propaganda's work in crafting their own AI and animation (a combination of keyframed and motion captured bits for the normal game and cutscene parts, respectively), seems to be progressing quite nicely on the PS3. In short, don't expect there to be a whole lot of difference between the DVD- and Blu-ray-based versions of the game.

Hopefully we'll have a chance to properly digest Turok on the PS3 before it hits in February, and if we do, we'll make sure to pass along the deets.
prev   page 1 page 2