Time Crisis: Razing Storm

The Power of Three

No, it's not Charmed. Time Crisis: Razing Storm is a three headed monster that is uncoordinated and stumbles down a flight of stairs. On fire. A few times.
Author: Scott Rodgers
Published: November 18, 2010
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Since the PlayStation Move came out, I have constantly talked about light gun games. The genre has been good to me, as an adult and as a kid. I remember the days of heading down to the hole in the wall arcade of my youth, dropping my mom’s reserve of quarters in the House of the Dead and Time Crisis machines. When I bought my Nintendo Wii, all I really wanted was to play games like Ghost Squad, House of the Dead 2 & 3 Return, and Resident Evil: The Umbrella Chronicles. Clearly, when it comes to waggle, holding down the trigger and shooting things until they blow up is what I want to do more than anything else.

As such, when Time Crisis: Razing Storm came to the TPS offices, I fist-fought the rest of the staff for the chance to handle it. I played Time Crisis 4 on the PS3 years ago. Deadstorm Pirates was no stranger, either. So sure, technically only Razing Storm was new to me. After Sam gave me the green light to review this title, I rushed out and bought the official Move gun attachment. Let me start there, as I know a lot of people will wonder if a piece of red and white plastic is worth it.

Short answer: yes, it is. If you even have a passing interest in this or The Shoot make sure to pick up as many as you have Move controllers. I recommend this without even touching the other gun attachments. It just feels like a quality case. There are only two things that bother me about it. First, the little plastic ends that click into place to attach the top to the bottom. They’re so small that after repeated use I always worry one may snap off. Fortunately, I found that angling the top, clear part to get those in, then bringing it down eliminates the “clicking” that could potentially break them off. The second problem is in the trigger itself. I’m so use to the Perfect Shot on the Wii that the silent trigger on Sony’s attachment threw me for a loop initially. Neither of these problems affect gameplay, but don’t be surprised if we see a possible revision in the future (ala the official Bluetooth headset).
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