Time Crisis: Razing Storm Hands-On
It turns out that PlayStation Move is good for shooting dudes.
Published: August 18, 2010
I have a confession to make: I love light gun games. Now, the best all run off a laserdisc (a la Mad Dog McCree or Space Pirates), but I’ll settle for the technically inferior stuff that you get nowadays, such as your Time Crises and Targets Terror. Thanks to the Wii, there has been a minor renaissance for the home gun game with original titles like The House of the Dead: Overkill and Dead Space: Extraction, and with arcade ports like Ghost Squad. Hopefully, that momentum will carry over to the PlayStation 3 now that Move is around the corner.
The first such title is headed our way this fall in the form of Time Crisis: Razing Storm. Razing Storm is actually a package of three different games, with some pretty crazy extras thrown on top. The main attraction is the game the package is named after: Time Crisis: Razing Storm. This spin-off from the main Crisis series differs in form in only one prominent manner. Where the other games see the player ducking behind cover (requiring the camera to swing around due to the first-person perspective) to reload and avoid being turned into Swiss cheese, Razing Storm opts instead to have a little riot shield pop up on the screen to serve the same purpose.
This may seem pretty minor, but in the world of amusement machine manufacture, it means that you can cram two players onto one monitor instead of needing one screen for each player as in the mainstream Time Crisis series. This configuration is good news for the home version, because there’s nothing better than having a buddy there in person to help you take down hordes of generic bad guys. The weirdest departure from the series at large comes in a couple of extra modes. In story mode, players can go through the game with free movement, like that of a standard first-person shooter. That’s right, Time Crisis is officially going off the rails. As if that isn’t crazy enough, there’s a competitive online battle mode for up to 8 players that utilizes this fancy new movement. Madness!
The first such title is headed our way this fall in the form of Time Crisis: Razing Storm. Razing Storm is actually a package of three different games, with some pretty crazy extras thrown on top. The main attraction is the game the package is named after: Time Crisis: Razing Storm. This spin-off from the main Crisis series differs in form in only one prominent manner. Where the other games see the player ducking behind cover (requiring the camera to swing around due to the first-person perspective) to reload and avoid being turned into Swiss cheese, Razing Storm opts instead to have a little riot shield pop up on the screen to serve the same purpose.
This may seem pretty minor, but in the world of amusement machine manufacture, it means that you can cram two players onto one monitor instead of needing one screen for each player as in the mainstream Time Crisis series. This configuration is good news for the home version, because there’s nothing better than having a buddy there in person to help you take down hordes of generic bad guys. The weirdest departure from the series at large comes in a couple of extra modes. In story mode, players can go through the game with free movement, like that of a standard first-person shooter. That’s right, Time Crisis is officially going off the rails. As if that isn’t crazy enough, there’s a competitive online battle mode for up to 8 players that utilizes this fancy new movement. Madness!




