Thunder Wolves

  • Release: August 13, 2013
  • Developer:
  • Publisher:
  • Genre: Air Combat

This Ainít Rocket Science, Itís Just Rockets

Only those who like fun need apply for Thunder Wolves
Author: Aram Lecis
Published: August 13, 2013
Every once in a while you need a game that is just plain dumb fun. There is always room for a 50 Cent: Blood on the Sand on your plate once you finish up The Last Of Us. Dumb fun games have been around as long as video games have existed, ranging in quality to ďthis is so terrible itís actually funĒ to ďyou know, when you come right down to it this is a pretty decent gameĒ. Where does Thunder Wolves from Most Wanted Entertainment fit in that spectrum?

Prior to playing I had held out hope that the game would be similar to the PS1 classic Warhawk with thrilling flying in tight spaces and edge-of-your seat action on top of a B-movie story. Instead it turns out itís a lot closer to Soviet Strike zoomed way out with a C-movie story. Not that there is anything wrong with that!

Youíll spend most of your time in Thunder Wolves choppering around a battlefield rushing from one objective to another. 95% of those objectives are to shoot down some other choppers or blow up some sort of ground forces (infantry/trucks/tanks/SAMs) and youíre armed with a high powered machine gun along with a regenerating supply of three types of missiles. Exactly WHAT those missiles are depends on what chopper you are using (youíll eventually unlock nine of them with varying stats that cover speed, weapons and armor) but youíll always have some dumb-fire missiles, some sort of homing missile and one of a few types of super-missiles. Time to finally live out all those ďAirwolfĒ dreams of my youth, right?

The combat isnít bad, although things can get pretty hectic when there is tons of ground fire, enemy missiles and your own fire crowding the screen. Your helo is pretty nimble and most of them can absorb an awful lot of punishment before going down, and youíve also got flares to counter the swarms of enemy missiles and I probably only died a half-dozen times running through the 13 levels on Medium. Each of those levels is fairly wide open although you are generally herded in a certain direction at any given moment. Each level runs 10-12 minutes so youíll probably zip through in about 3 hours the first time through.

What gives Thunder Wolves a bit of an identity of its own is the little one-off minigames that pop up every mission. Sometimes you may suddenly play a rail-shooter for a few minutes, you may jump on a turret and hose down some bad guys, turn into a sniper, line up a mid-air refueling or run through a scene in the style of classic arcade game Cabal. All these little games are an excellent way of breaking up the standard action which can get a little repetitive (at one point the finger that was holding down that machine gun button just cramped up from nonstop use). Youíll also likely get a kick out of the story which is told over via voiceovers on top of animated stills. Itís completely over the top, profane and sublime. I might not remember a damn thing about it after it was all over, but I remember that I loved it while it was happening.

Thunder Wolves even has a rudimentary co-op for when you and your buddy are hammering back a few brews and he wants to get into the game. In co-op one player will control the flying while the other takes over as the gunner. It DOES force you to work together a bit since the pilot can never be sure what the gunner is looking at. Itís recipe for chaos. Delicious chaos! One thing with game really bugs me though. Most of the time your targets are so tiny that they get completely obscured by the targeting reticule that appears whenever you get near anything and it feels like all your enemies are merely red crosshairs.

If youíre looking for a diversion between great gaming experiences, you canít go wrong with the devil-may-care fun youíll find here. If youíre looking for the next great gaming experienceÖ this is not it. Everyone needs to take a step back and check out with the video game equivalent of casual connections and I nominate Thunder Wolves to be that game for you.
The Verdict

Thunder Wolves is not the most polished experience you'll find on the PSN, but there is a surprising amount of fun if you give it a chance. Excellent light fare between bigger gaming meals.


This game won't win any beauty awards with it's tiny models and dusty color palette. The cutscene art feel fun but somewhat generic.


Bonus points for how emphatic the actors are in selling the cheesiness in their delivery. The music is just as boisterous as you'd expect it to be.


My biggest complaint with the controls was how loose the aiming felt. When things were frantic it was far too difficult to get those crosshairs settles down. Otherwise the fairly complex copter controls worked out well.


It's definitely action-packed with nary a lull except for some long loading screens. The main game is pretty repetitive but still satisfying and there are enough distraction to keep it from becoming overbearing.