The Sims 3 Pets

They'll Make Great Pets

Would Perry Farrell like Sims 3 Pets? With enough drugs he probably would.
Author: Aram Lecis
Published: November 23, 2011
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The Sims franchise has a pretty extensive pedigree. In addition to the three "main" games in the series, there have been dozens of expansion and content packs that make the series not only one of the best selling releases, but also one of the meatiest in terms of sheer volume of stuff to do. Is it everyone's cup of tea? Of course not, but the series has done as much to draw in casual gamers as anyone not named PopCap.

As someone who grew up with the amazing Little Computer People and being the type of person with a closet city manager in him that loved the Sim City series, I had high hopes when the original The Sims came out. Somehow the series never struck a chord with me though, and after a few days dabbling with the original I never gave the games much thought until one day I came into the offices here at TPS and found a copy of The Sims 3 Pets on my desk. If nothing else, I knew my daughter would be excited.

The first thing to know is that Sims 3 Pets is a standalone expansion for The Sims 3, and basically includes the entire original game with the addition of a robust suite of "pet" options. Unlike its PC counterpart which has horses, the PS3 version is limited to cats and dogs, but there is a wide variety of breeds and styles for you to choose from, so you can definitely recreate your long dead pet to provide virtual comfort for you once again. I was a bit disappointed by the lack of options to have some creative and cool pets like pigs or an emu or something, but those boutique pets are for poseurs anyway.

For those who somehow aren't familiar with the concept of The Sims by now, here's a brief rundown of what to expect. You'll create a sim or two (or up to 6) and define their personality through a fairly robust selection of personality traits as well as choosing a "lifetime goal" for them that sort of makes the game winnable. Once that is done, you can choose a home for them in a virtual community and furnish your Sims home with a wide range of furniture and accessories (and really at this point, there is so much stuff it can be overwhelming) and turn them loose in there.

Once your sims are in the world, they can be somewhat left to their own devices while you watch over them as a benevolent or malevolent god. However, your sims will not necessarily be able to take care of themselves all that well, and thought bubbles will pop up to let you know what they desire or require, and you can issue a wide variety of commands to push them in the right direction, or provide them with material objects to help them learn, have fun or succeed in life. If nothing else, The Sims is a dense experience, with so many options for how to play that it would be impossible to cover them all in one review. Suffice it to say, your sim will get a job, cook, clean, take up relations with other sims around town (or have their significant other cuckold them by taking up relations with other sims!), throw parties, and all manner of other things that you wish you did in your own life. You aren't confined to your own home, with numerous locations around town for you to visit and work in.
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