SAW Game Picked Up By Konami
It would appear the last signs of Brash Entertainment haven't yet disappeared after all.
Published: April 13, 2009
Just a few short years ago, a company called Brash Entertainment was created with the admirable (but ultimately futile) goal of taking licensed Hollywood properties and turning 'em into games. It was, some would say, an idea that was flawed from the start, as licensed games -- particularly those based on movies -- tend to lean a bit more toward the decidedly assy end of the enjoyment spectrum.
Imagine our surprise, then, when we discovered that Brash's biggest licensed game that never really materialized beyond an early concept showing was alive -- and had changed publishers to the house that Silent Hill built. The Unreal Engine 3-based horror thriller isn't just alive, it's apparently zooming on its way to release alongside the sixth(!) SAW flick. We got a chance to go hands-on with the game last week, and have assembled our impressions of the short-ish demo.
"Konami, partnering with Lionsgate and Twisted Pictures to create SAW was a very organic synergy," began David Daniels, Director of Marketing for Konami Digital Entertainment, Inc., as he launched right into the marketing speak. "As the leader in the survival horror genre, it only made sense to align with one of cinema's most iconic horror franchises to create an entirely new survival horror experience."
"We are always looking for exciting opportunities to extend the SAW experience beyond the theater. Partnering with Konami, the creators of the survival horror genre, to bring Jigsaw to the video game console was great way to accomplish that." added Aubrey McClure, Lionsgate's VP of Promotions and Licensing.
Obviously, with yearly sequels on the level of A Nightmare on Elm Street and Friday the 13th, the SAW name has some serious money attached to it. The question, of course, is whether the game can properly capture the essence of the source material. Now, one could speculate, or could look at all the screens we posted or consult the nearest telephone psychic to divine how the game might turn out, but it'd be so much easier to just check out our preview. (And yes, we're going to keep linking to it until you click, so there.) We'll have more on the game soon.
Imagine our surprise, then, when we discovered that Brash's biggest licensed game that never really materialized beyond an early concept showing was alive -- and had changed publishers to the house that Silent Hill built. The Unreal Engine 3-based horror thriller isn't just alive, it's apparently zooming on its way to release alongside the sixth(!) SAW flick. We got a chance to go hands-on with the game last week, and have assembled our impressions of the short-ish demo.
"Konami, partnering with Lionsgate and Twisted Pictures to create SAW was a very organic synergy," began David Daniels, Director of Marketing for Konami Digital Entertainment, Inc., as he launched right into the marketing speak. "As the leader in the survival horror genre, it only made sense to align with one of cinema's most iconic horror franchises to create an entirely new survival horror experience."
"We are always looking for exciting opportunities to extend the SAW experience beyond the theater. Partnering with Konami, the creators of the survival horror genre, to bring Jigsaw to the video game console was great way to accomplish that." added Aubrey McClure, Lionsgate's VP of Promotions and Licensing.
Obviously, with yearly sequels on the level of A Nightmare on Elm Street and Friday the 13th, the SAW name has some serious money attached to it. The question, of course, is whether the game can properly capture the essence of the source material. Now, one could speculate, or could look at all the screens we posted or consult the nearest telephone psychic to divine how the game might turn out, but it'd be so much easier to just check out our preview. (And yes, we're going to keep linking to it until you click, so there.) We'll have more on the game soon.
