Remember Me

We’ll Always Have The Memorize

Capcom has made Remember Me into a game I’ll never forget.
Author: Aram Lecis
Published: July 15, 2013
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Chances are you don’t know a whole lot about Capcom’s Remember Me since it never really had a whole lot of marketing hype put behind it. Even worse, the game has been out for almost six weeks and it never made its way into the zeitgeist and soon it’ll be relegated to $20 status and it might get lucky and achieve cult status and live on, or else it’ll be another Wet and you’ll have to pause for a minute when someone mentions it before going “oh yeah, that game” and moving on.

That’s a damn shame, because while Remember Me won’t win any major awards its doing some stuff as well as its ever been done in a game.

In 2084 Neo-Paris memories are the currency of the day. Everyday citizens can purchase exotic memories and this unprecedented access to the mind has led to the rise of a whole new sector of society dedicated to controlling minds. You’ll take the part of Nilin, a former elite Memory Hunter who’s got the ability to not only steal people’s memories but also alter their existing ones. She’s seen a lot and powerful people think she knows too much and that’s about where we come in. Oh, by the way, Nilin’s also had a lot of her memories erased.

Those memories unfortunately include how to fight, and that of course presents a bit of a problem. As the game goes on you’ll unlock more moves and more ways to customize those moves in the Combo Lab. Capcom would like you to believe this Combo Lab is the beating heart of Remember Me but in the end it’s not nearly as deep or interesting as it could be.

What you’ve got here is a system with 4 pre-set combos (3-, 5-, 6- and 8-button) that are unalterable strings of squares and triangles. Early on you’ll only have the three button one but the rest will unlock as you play on. The “Lab” portion comes into play by letting you set each button press to have one of four modifiers known as “pressens”. You can make a certain step in the combo increase your health, do extra damage, speed up your cooldowns or boost the last pressen. As you level up you’ll unlock more of each pressen and you can build combos that are diverse or specialized. When you are engaged combat your current combo is helpfully displayed at the bottom of the screen as you add to it.

Unfortunately this gets a little repetitive in combat. You’ll bang out the same 2 or 3 combos over ond over again, and if you are like me you’ll have a “healing” combo, a “damage” combo and a “cooldown” combo that you whip out as needed. The enemies do an ok job of requiring slightly different tactics to beat, but in the end you bang square and triangle a whole bunch no matter what. You can break things up a bit using Nilin’s “scrapper” which is a low-powered projectile weapon, and hitting or being hit enough increases your focus to the point where you can activate one of the five S-Pressens. These are special attacks that range from a powerful unblockable combo attack to a wide-range stun to turning robotic enemies against their allies. These S-Pressens have cool cyberpunk names like “Denial of Service” and “Logic Bomb” that reflect both the cybernetic nature of some of your foes and sweet cyberpunk universe the game excels at.
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