Persona 4 Arena

Frenetic Beauty

We try to keep up with the shiny colors and flashy attacks in Persona 4 Arena.
Author: Scott Rodgers
Published: August 28, 2012
Back when Persona 4 Arena was first announced, I was confused for a few days. How were they going to cross over a role playing series like that into a fighting game of all things? It would be like making an Uncharted racing sim. Sure, it could work when you plucked out some specific set pieces, but it is an odd choice. Of course, I trusted Arc System Works wholeheartedly, because they have never really let me down in the past. Guilty Gear was my jam back in the day and BlazBlue still sits near the top of my favorite games list for this generation. Plus, if anyone could pull off the craziness found in a Persona title and translate it into a fighter, they would have been my first and only choice. Of course, it helps when Arc is able to work hand-in-hand with the Persona team and Atlus to make sure the finer details are nailed down.

Of course, where this game takes a stand that is different from your standard fighter is the story mode. With it being a Persona title, you know that this is something that is absolutely necessary, otherwise the name wouldnít have even been on the box. As you complete the starting charactersí stories, you move on to unlock others and find out what is beyond those dread three words: To be continued. The stories weave together very well and the picture clears up the further you get and the more characters that you complete. Fans of the series will get a lot more out of this than fighting game enthusiasts, but the quality still shines even if you may be confused as just what the heck is going on.

If youíre the type that just wants to hop on and smash some skulls, then there are plenty of options at your disposal. The tutorial wonít last long for most people to get through, but the tips learned along the way will be a nice foundation for new and old fighting game players alike. Lesson mode provides a nice breakdown of each character, allowing players to learn moves and combos. Itís challenging, donít get me wrong, but very rewarding to pull off and link combos. Training mode is also very extensive and when paired with Lesson mode anyone can really pick up a character and learn them with some time invested and really grasp the gameís mechanics. Arena is very open to anyone with any skill level, and thatís not to say that is easy, but the wide array of preparation tools will get you up and running in no time at all.

Online, arcade, and versus all do their jobs and the netcode is as tight as fans have come to expect from Arc. The AI is nicely balanced, with the lower difficulties being very forgiving while their harder counterparts are unpredictable and challenging. I never really felt as though the game was cheap, though some characters can be ridiculous (Iím staring right at you, Elizabeth). If youíre the type that enjoys fighting games, but donít care for the competitive aspects and just want to goof around with the AI, youíll be just fine with your investment here. If youíre a serious fighting enthusiast, youíll also be right at home.

As far as the mechanics go, if you have played any of the previous Arc games, youíll know what to expect. Itís fast paced and there are a lot of things to keep up with. Summoning a Persona is always risky, because if you or the Persona is hit four times, youíll lose them for the majority (if not the rest) of the match. Combos are easier to pull off than in other fighters, which again are a testament to the game welcoming new players, but mastery of and being able to link multiple ones will require precise timing. Each character is unique as well, with each providing their own plusses and minuses and having styles different enough for anyone to find a character that fits them. I will say that if you donít own a stick that you will likely struggle to pull off the precise movements, but then again if you play fighting games at all you should invest in a stick anyway (or at least a fight pad). I know there was some worry about the burst attacks being a comeback mechanic, but luckily their requirements mean that the match is already close to being decided and rather slanted.

Visually, the game is spectacular and the sprites really pop. The 2D anime-style sprites really do justice to the Persona series and the backdrops are snazzy as well. I will say that the stages can be a bit distracting at times, because you just want to pay attention to all of the details that Arc put in, but itís tough to really knock that as a negative. The soundtrack is also top notch, being one of the best I have ever encountered in a fighting game. Of course, it helps to have the RPG tie-in, but itís still addicting and catchy. Early copies of the game also come with a copy of the soundtrack, and if you are a fan of gaming soundtracks, I strongly urge trying to track one down or placing an order through Amazon (which, crazily enough, still has the soundtrack available for purchasers).

Persona 4 Arena hits every high note that fans were hoping for and it does a fantastic job of blending together two radically different genres. Not only is it a strong solo fighting game with a fantastic story, but also it has the staying power to be a competitive centerpiece in tournaments. This is a game that players of any skill level can hop into and enjoy, and it also welcomes players who dedicate themselves to mastering its mechanics. Arc System fans likely have hopped on the bandwagon by now, but if you are a fighting fan on the fence you are missing out and doing yourself a disservice by not joining in. Fans of the Persona games will enjoy the story mode and seeing the character interactions, and they could even find that this is the perfect opener to a whole new genre.
The Verdict

Simply put, it's one of the best fighters to grace the console. It'll keep you coming back for more over and over, but I did find myself wishing there were more characters and more of the story. Still, as a fighter, it hits all of the high marks.


It's a game that is as fun to watch as it is to play. The sprites and animation are both very well done.


The soundtrack is one of the best you'll come across and may be tops in its genre. My only gripe is that I wish there were more.


Before I start: I play fighters with a stick. I found the combos easy to pull off, but the precise timing meant that I had a case of the dropsies in the early going. I can't imagine playing the game with a pad.


It is a bit intimidating at first because there is so much to keep up with. During matches, though, it's easy to keep track of things and the way Arc blended Personas into the combat is fantastic. It's also accessible to newcomers and vets alike.