Need for Speed Hot Pursuit

This Ain't a War, It's Racin'

I'm not quite sure if you can get to Mars in 30 seconds on Need for Speed: Hot Pursuit, but you sure can ruin someone's day that quickly.
Author: Scott Rodgers
Published: December 19, 2010
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Alright, I want to start out by saying that I played Need for Speed: Hot Pursuit after playing Gran Turismo 5. The game got to me after a few of my fellow co-workers had to do a handful of races. Guess that’s what happens when you’re one of the new guys.


See, I get that these are totally different even though they’re together under the racing genre in the loosest sense. It would be like comparing Uncharted 2: Among Thieves to Call of Duty: Black Ops just because they’re both shooters. However, I can’t help but compare them to an extent. Especially because I played them so close to one another while most reviewers out there played/got their reviews of Hot Pursuit up well before GT5’s release. Now that I have said that up front, I figure this is the part where I tell you how awesome this game really is.

Those of you that played Burnout: Paradise will know what to expect. What Criterion has managed to do is take a series that, and let’s be honest here, has really floundered in recent years, and give it a jolt of life that it so desperately needed. The basic idea is simple: racers vs. cops, with a little bit of a free for all thrown in for added flair.

As a racer, your job is very simple: win. You have to contend with the cops, but also your fellow racers. You’ll quickly find out that online your fellow racers will let you be sacrificed as fodder by dropping a well-timed spike strip in your path. Along with spikes, your will also have at your disposal some EMPs (which are the closest thing to a “ranged attack” in the game), a turbo boost (which is obviously faster than regular boosting), and a jammer (which, if timed correctly, can cripple a cop assault).

In the single player, you’ll quickly notice the game’s biggest flaw: the rubber banding. I’m not talking about Motorstorm, I’m talking about NFL Blitz levels of rubber banding. You could drive a flawless race and watch as the AI takes itself out entirely behind you only to win a race by a tenth of a second. It adds a nice challenge, but it is rather cheap that I could drive a car that is over 20+ MPH faster and someone can catch me in the 155 max MPH Crown Victoria despite having to make up three miles.

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