NCAA Football 13

Mismatched Socks and High Tops

We head back to school in style for NCAA Football 13.
Author: Scott Rodgers
Published: August 5, 2012
page 1 page 2 page 3   next
Just about this time last year, we all gathered around for the previous iteration of NCAA Football. That was a magical time as I’m sure many of you are aware, back when Mark Ingram was relevant and Tim Tebow was a backup quarterback who was the punch line for many a joke.


The more things change, the more they stay the same I suppose, and this year Tebow is still a running gag and Ingram is lost in backfield committee with a French guy and a running back who isn’t technically a running back at all. Now NCAA has returned with NCAA Football 13 and the results are, well, a bit mixed to say the least.

I should preface this review by saying this is the first time I have played NCAA in back-to-back years in a long time. Last year I was overwhelmed with all of the new additions and I believe my review was a testament to that. This year I was excited about the all new Heisman Mode, but even that left a lot to be desired. I should say that those of you who have been waiting on the sidelines for a while could find a lot of fun and excitement in things I thought were repetitive. With that being said, I guess this review will cater more to the hardcore fans that buy each year-to-year release hoping for some big time upgrades along with some neat bells and whistles.

So with all that being said, NCAA Football 13 is far from a bad game. In fact, it is rather enjoyable and the Dynasty mode is once again one of the most addicting things you will ever come across. I just constantly found myself cringing at the same exact celebration animations that I saw last year. The best way I can describe it is as though the action on the field received a clear coat of paint and EA was trying to sell to me this was totally new, even though it’s the exact same thing with an itsy bit more polish.

Luckily the AI has been improved enough to make things more challenging. Gone are the days of curl routes being instant first down calls, the AI will jump the route more often than not. The AI also seems to call more blitzes and though the defensive AI seems to hit home, your offensive line seems to be unable to block a guy coming right past them even though they’re just holding their ground. It’s frustrating to see linemen stand around instead of picking up the blitz, but I’ll take it in the name of an extra challenge instead of “run a curl route, win the game.”
page 1 page 2 page 3   next