Majin and the Forsaken Kingdom

Majin And The Better Than Mediocre Adventure Game

The story of a boy, his monster and the cliché kingdom-overrun-by-evil scenario.
Author: Andy Curtiss
Published: December 19, 2010
page 1 page 2 page 3 page 4   next
I have to admit that when I first started reading about Majin and the Forsaken Kingdom, I was excited. The concept was fresh and different and the artwork was downright beautiful. I’m not normally into action games like Majin and the Forsaken Kingdom (henceforth called MAFK), but this was just different enough to make me look forward to playing it. With so many FPS games and commando oriented action games out there, it was nice to see something a little different. And I was not to be disappointed! Most of MAFK is pretty darn different, with a few exceptions.

First, let’s get the story out of the way. I have to say that this was one of the few places I was a tiny bit disappointed in. Perhaps this is because my favorite games include some of the most convoluted RPGs of all time. But I like a good, rich and different storyline in any game I play. While MAFK does establish its own lore and mythology, it’s a tad bit flimsy and cliché. You’re basically dealing with your standard save-the-kingdom situation. The benevolent kingdom (referred to as “the kingdom”) was mysteriously taken over and virtually wiped out by “warriors of darkness.” One hundred years has passed, and the warriors of darkness are slowly corrupting the countryside and lashing out at the ancestors of those who escaped the destruction of “the kingdom.” Enter the player character, the thief Tepeu.

Tepeu has the curious ability to speak to animals – which he does on a regular basis… and doesn’t seem to find any problem with this. They make medications for that, don’t they? Anyway, Tepeu happens to know that back before “the kingdom” was taken over, there were legends of a large, monstrous creature called the Majin. This big beast is said to have defended the kingdom and was a champion of the people. Tepeu believes the Majin is imprisoned in “the kingdom’s” castle, in the heart of the Forsaken Kingdom. Let the fun begin!

The story sounds cute enough… but not quite unique. At points it gets downright weird to be honest. The soldiers of darkness have “stolen” the Majin’s powers, strength and stamina and “sealed” them inside of berry-like fruits that were promptly scattered across the lands of the Forsaken Kingdom. You can see where this is going right? That’s right – you have to go find and collect them. No big deal… but aside from being fruits, the concept isn’t very clever. There are a few more tidbits thrown in, like helping the Majin to recover his memory. This helps keep your interest in the somewhat dull story.
page 1 page 2 page 3 page 4   next