LittleBigPlanet 2

Don't Worry Even if Things End Up a Bit Too Heavy, We'll All Float On.

LittleBigPlanet 2 may not feature any "Modest Mouse," but it floats to the top. In a good way.
Author: Scott Rodgers
Published: January 20, 2011
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One disappointing feature is the Move controls. LittleBigPlanet 2 comes with Sackboy’s Prehistoric Moves, a PSN title, on the disc but that’s it (this is pretty much the only important thing on the “Extras” part of the disc). Seriously, you can’t use the Move to create levels or do much of anything, and to get into Prehistoric Moves you have to access it at the XMB, so it’s completely separate from the game itself. That’s not to say that the Move won’t be used in future releases, and potentially giving the community a chance to create levels specially designed for motion control, but it is a bit disheartening. As an early adopter it seems as though my worst fears of the Move becoming a gimmick are coming to fruition, though I’m sure Media Molecule will eventually release some awesome content centered around the controller. I can’t review things on potential, however, and since the only motion control present in the game is in the form of something that was released a month ago, this is a negative.

I would be doing a disservice to LittleBigPlanet 2 if I didn’t take a moment to speak on the quality of the music, voicing, and commentary in the game. LittleBigPlanet’s soundtrack was so good it got the game delayed (“Tapha Niang” is a fantastic song, Toumani Diabeté is an amazing artist, though I completely understand that it is offensive to the Muslim community). Stephen Fry returns to much fanfare and provides his unique charm and golden voice to the experience. The soundtrack isn’t quite as good as the first game, but it is up there as one of the better ones this generation. Audio is also at your control in creation from the mumbled voices to actual songs. Remember those amazing music levels in the first game (where running past the triggers would play “Return to Zanarkand” from Final Fantasy X, for example)? Well, I’m quite confident that those will be expanded upon and probably have some gameplay to them this go-round.

As I said, reviewing LittleBigPlanet 2 is something that never seemed to end. Like Kevin Butler (who conveniently popped up on my sixth re-run of SportsCenter while writing this) says, you never “finish” LittleBigPlanet 2. Every day someone discovers a new way to use the tools or produces a level that yesterday seemed impossible. Seeing as I moved on quickly from the first game, I came back to a treasure trove of levels that I still haven’t gotten through. Hopefully creators will be stymied for a few more days so I can catch up, but I can already see some things beginning to poke through just from playing newly created levels. There’s so many things to do, collect, and see and no one person can ever say they “finished” the game. Would I say that it is the game to end all games? Maybe not quite that far, but as Kevin Butler, I will say it is better than bacon wrapped cupcakes.

Trophy Tips- This is a platinum that you're going to have to work for. At the time of this rating it doesn't seem as though anyone has gotten it yet, and for good reason. Some of the trophies are simple enough (beating levels, playing after 9 P.M. or before 9 A.M.) yet others will push you to the brink (acing every level, acing ten unique levels in a row, making a level that will be played and hearted enough). Another trophy requires you to get in the top 25% in a level, and as the community grows this will be a toughie. I suggest for this one that you focus on acing a boss battle and landing every hit, because those won't require the multiplier from the prize bubbles. Sure, the "Share" portion can be boosted but what's the fun in that? Platinum Difficulty: Hard, because there's no way to dodge out on the aces. You either do it, or you don't. If you're creative and patient enough, however, this will be one that is worth working towards.
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The Verdict

The original was a movement and this sequel is a revolution. The cute exterior hides a deep, challenging, and rewarding title. For a game that was never supposed to be made, I'm sure glad it was.


The game looks gorgeous. It's detailed everywhere from Sackboy's stitching and costumes to paint splotches to the fire and electrical effects. There are some very minor clipping problems that you'll pick up only if you're looking for them, though.


Stephen Fry is just as good as he was in the first game. The voices and music, as Sam said in LBP's review just fit. The only reason this isn't a perfect ten is that I believe the original's soundtrack is better.


The floatiness is still an issue. The grapple hook has a rather steep learning curve but can be overcome. Overall the controls work but you'll learn to blame them for all of the problems when trying to ace levels.


I said it in the review, but there really is a ton to do and you'll never play everything. No one person can do it. I know many people who constantly search for games that will last them as long as possible. This is it, every day is something new.