Less Than Half The Journey Is Getting There
So yes, I was pretty interested when they started talking about their new project Journey. Time dragged on and we didn't hear much and then next thing you knew it was upon us. Journey had arrived at it's destination and all that. I sat down one evening and played straight through the 2 or 3 hours it took to reach the end and when it was over, I knew I'd had one of the best "gaming" experiences I've had in a long, long time.
I'm not going to tell you a single thing about playing Journey. The less you know about the game going in, the better your experience will be. I'd advise blocking off a chunk of 3 hours so you can play it all the way through uninterrupted. Journey certainly gives you plenty of reason to run through it a couple more times, but the first time through is the most important and should be undertaken in ideal circumstances. Turn off the cell phone, make sure the kids are asleep, do whatever it takes to just let yourself get lost in the game for an evening. It's worth it. When it's over, I'll bet you have at least one new friend on your friends list.
A lot of you will scoff at the notion of paying $15 for a 3 hour game. There are many arguments to toss out in opposition of that sentiment, but I'd rather appeal to your possibly repressed sense of wonder. It doesn't matter if you just play FPS's, RPG's, casual games or Madden And Only Madden, give Journey a chance. Go in with the mind of a newborn baby, free from the preconceived set of rules you have about how "games" are supposed to play. If it seems too abstract early on, push through, things fall into place. Do this because Journey is that rare game that evokes deeper emotions that CAN, but almost never do, come with playing video games. The special games that can see past the need to force ENTERTAINMENT down your throat at every turn use the investment in your character you can only get through interactivity to elicit deeper feelings that leave the bounds of the game and converge with your own reality. I've experienced it before in Limbo, but this eclipsed that for me.
Really, there i nothing more to say about the game. If you have even the slightest inkling that you want to play Journey, you should stop reading anything about it and set aside some time to play. I'd love to hear back from any of you about the experience, and I can assure you you'll want to talk about it. Games like this are what keeps me playing games in an industry often bankrupt in creativity.
(Note for those confused by the strapline: The band "Journey" is in no way affiliated with this game! I was making an Atari 2600 joke!)