[Gamers' Day 2007] Triple Puzzle Trouble
A trio of puzzle games await us all in Go! Puzzle. We go hands on to see what we think of all three.
Published: May 17, 2007
Originally announced as Go! Swizzleblock, Sumo Digital's updated puzzle game has been given a new title, likely because it's now more than just the Swizzle Block game, it's actually three puzzle games, all of which are fairly dissimilar to each other, and all of which required that we at least take a little peek.
The first of the three, Swizzle Block, is the one that initially seemed to be the deepest and most fun. By moving cursor between blocks on a grid, we tapped the L1 and R1 buttons to rotate the whole four square sector that our cursor was sitting in the middle of (it makes sense if you look at the screens). The idea was that by shifting blocks clockwise or counter-clockwise until we'd matched up four of a kind, we could remove those blocks from play. The catch, though, was that if there were less than four remaining blocks of that color left then a whole new batch of blocks would be fed in from either side. You could prevent this from happening by stacking the blocks so that when four finally touched, any connected blocks would also be blown away.
The second never really pulled us in to be honest. Aquatica had a set of mines that could be flipped before being dropped. By lining up the three of them, they explode and take any nearby mines of the same color out. Though we could flip the mines horizontally, it didn't seem like there was ton of depth, and though we caught things like wild card/exploding mines as part of the mix, it really wasn't all that interesting.
Skyscraper initially seemed like a really basic little puzzler where we basically started at the bottom of a tower and had to move from left to right across a grid of colored squares. Once we started on a square, we had to cross to the right, trying to walk across all of the same-colored blocks. Since you're allowed to jump over a square, it becomes a race to get to the other side (though if you clear all of the colored blocks, you'll net yourself more time. As decent as Swizzle Blocks was, we ended up digging this one the most by the end.
With one decent game, one throwaway and one that really hooked us, so long as the price is decent, this could be yet another solid diversion on Sony's PSN lineup.
The first of the three, Swizzle Block, is the one that initially seemed to be the deepest and most fun. By moving cursor between blocks on a grid, we tapped the L1 and R1 buttons to rotate the whole four square sector that our cursor was sitting in the middle of (it makes sense if you look at the screens). The idea was that by shifting blocks clockwise or counter-clockwise until we'd matched up four of a kind, we could remove those blocks from play. The catch, though, was that if there were less than four remaining blocks of that color left then a whole new batch of blocks would be fed in from either side. You could prevent this from happening by stacking the blocks so that when four finally touched, any connected blocks would also be blown away.
The second never really pulled us in to be honest. Aquatica had a set of mines that could be flipped before being dropped. By lining up the three of them, they explode and take any nearby mines of the same color out. Though we could flip the mines horizontally, it didn't seem like there was ton of depth, and though we caught things like wild card/exploding mines as part of the mix, it really wasn't all that interesting.
Skyscraper initially seemed like a really basic little puzzler where we basically started at the bottom of a tower and had to move from left to right across a grid of colored squares. Once we started on a square, we had to cross to the right, trying to walk across all of the same-colored blocks. Since you're allowed to jump over a square, it becomes a race to get to the other side (though if you clear all of the colored blocks, you'll net yourself more time. As decent as Swizzle Blocks was, we ended up digging this one the most by the end.
With one decent game, one throwaway and one that really hooked us, so long as the price is decent, this could be yet another solid diversion on Sony's PSN lineup.
