[Gamers' Day 2007] Snatchin' Souls in Technicolor
Folklore was our surprise hit of the show. It's pretty, it's fun, and it's utterly unique. Find out how inside.
Published: May 17, 2007
Not all of the captures are as simple as grabbing and tugging, though. While we actually giggled a little when we saw five independent lines snake out and then five individual souls all being drawn in, it was the more varied ones where we had to pull in time with changes in color or actually tilt the controller to the left and right rhythmically to literally slam the soul into the ground until it was weak enough to pull in that amazed us. If the game can continue to mix things up, we're going to be very, very happy, and it'll be one of the least gimmicky uses of the SIXAXIS we've ever seen.
The two worlds, then, were the big divide. We sadly didn't manage to get to the end with Keats before we were literally pushed out the door, but exploring his bombed-out realm of Warcadia was actually quite a bit harder than Ellen's storybook land. Warcadia was rife with fire- and explosive-based enemies, which made for some great captures, but lots of running around and sniping from afar. Still, it looked amazing -- if a little depressing, obviously -- and we were almost scared to see where it would all end up. All in due time, we suppose.
Ellen's world, however, we got to the end of, and after capturing an enemy that was made of inky black spines that would puff out, a lunging cat-like creature, a flying vortex-causing bird-like one and our good ol' defaults, we marched into the final area and took on a massive plant-like creature. After consulting our handy little picture book for clues, we found out we could use the spiny monster to make the boss attack with it's tentacles, then the lunging one to damage and destroy it, then we could bet up on the head for a while. With the head and tentacles destroyed, we though it was over, but in fact we had to climb onto the creatures back and battle a huge flower-like weak point.
It was, in a word, awesome and switching between earned summons to attack specific weaknesses was an absolute blast, not to mention one of the most surreal and gorgeous visual treats at the show. For all the people that complained about the PS3 library's muted color palate, one level in Ellen's adventure more than makes up for it. Definitely a game we can't wait to play more of.




