[Interview] Five: Denis Dyack

Five questions, five answers, one very special guest. Simple as that.
Author: Marc N. Kleinhenz
Published: March 1, 2011

TotalPlayStation's Five interview series takes the brightest minds from the journalistic and game development worlds and asks them to expound on their personal benchmarks of the videogame industry, exploring the crucial components of narrative, music, gameplay, graphics, and character.

Finishing off “The Five Days of Five” is our very special one-year guest of honor: Denis Dyack, a man who needs no introduction. The co-founder and president of former Nintendo second-party developer Silicon Knights – and responsible for such games as Blood Omen: Legacy of Kain, Metal Gear Solid: The Twin Snakes, the classic Eternal Darkness: Sanity’s Requiem, and the upcoming X-Men: Destiny – Dyack is one of the industry’s most outspoken cheerleaders and critics, citing the need for an overhaul of how the review process is set up and championing videogames as the next dominant art form.

Follow him at Facebook and see when you can next play his lastest game, Too Human, with him here.

[Plot Point/Character Beat/Story Twist]
Resident Evil 2, for its multiple story elements. I found the beats and twists in the story were compelling and inspiring.

[Song and/or Soundtrack]
Silent Hill for audio and Final Fantasy VII for soundtrack (I love the operatic scores in this game).

[Gameplay Mechanic]
Super Mario 64 – groundbreaking gameplay.

[Graphical Effect]
Metal Gear Solid 4 for the production value (all Metal Gears were superlative in this category, really).

“The Nameless One” from Planescape: Torment.

[The Five Archive]

Year One Breakdown

Year One Retrospective, Part II

Year One Retrospective, Part I

Don Zalewski

Brian Altano

Douglass C. Perry

Javi Rodriguez

Paul Semel

Andre Segers

Chris Roper

Dave Zdyrko

Micah Seff

Sam Bishop

Crispin Boyer

Rus McLaughlin

Chris Dahlen