[Editorial] 2010 and Beyond

Original games? Yes please!
Author: Aram Lecis
Published: March 15, 2010
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I think it is high time that we seriously scale back on the sequels. In fact, I think far too many games are released PERIOD at this point, but it all starts with the endless train of sequels. Virtually any game that gets buzz (selling decent doesn't even seem to be a necessity) is ensured one or more sequels, much the same as plagues the movie industry these days. It used to be that we could count on a new title in the Madden franchise, as well as select other sports titles. Then it moved on to Unreal Tournament entries, and now every major title turns into a trilogy or more, with many feeling the need to put out a new edition each calendar year.


By no means am I saying that no games deserve sequels. Many do. But many DON'T, and clearly were not planned with sequels in mind. We could stand to have more time between iterations as well. The wait between Half-Life and Half-Life 2 made it all that much sweeter when it came. Call of Duty: WaW came so quickly it seemed like everyone was still playing Modern Warfare and the game had no buzz.

Branching out and creating new IPs leads to more innovations is game design, rather than the incremental refinements of existing gameplay that sequels tend to churn out. Let's get out of the funk of stale game design that seems to plague many of the top developers this generation, and get back to the creative design directions we saw last generation
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