Namco Bandai Games Gives Us The Dirt On DW:Gundam
We sit down with localization producer Nobuaki Taguchi to talk about the latest release in the Dynasty Warriors series.
Published: June 28, 2007
Throughout the whole game, mobile suits are distinct, each with its own signature weapon and traits. It was revealed that some will have limited flight capabilities, but Namco Bandai wasn't naming any names. Gundam also seeks to spice up the Dynasty Warriors formula with the inclusion of a "parts" system, allowing the player to obtain parts after clearning missions that can later be used to upgrade a mobile suit. Another interesting addition is called the "playing field", which allows enemies to keep appearing randomly throughout the map. This was not believable with human characters and could not be done in previous Dynasty Warriors games. To help players cope, mobile suits can use the boost ability to quickly travel over longer distances.
Hey, where is all of this fighting taking place anyway? Players will be pleased to know that Jaburo and a few related areas will be making an appearance. Unfortunately, fans will not be as familiar with the music -- the soundtrack is entirely new. We've been assured that its been painstakingly produced to match the scenarios in the game, and that the end result is nothing to scoff at.
We couldn't get a straight answer as to the length of the game, because of varying tactics and difficulty levels, but we were told that a single character can clear all of its missions in about 3 hours. We were guaranteed 30 hours of gameplay by Mr. Taguchi who jokingly noted that his saved game was well over 100 hours at this point.
The game is doing very well in Japan, thanks to the experienced developers and a wealth of improvements to the series. With excess of 150 entities on screen, and processing power that makes the game "not even comparable to the PS2", we're eager to see how the final version turns out when it makes its way to North America.
Hey, where is all of this fighting taking place anyway? Players will be pleased to know that Jaburo and a few related areas will be making an appearance. Unfortunately, fans will not be as familiar with the music -- the soundtrack is entirely new. We've been assured that its been painstakingly produced to match the scenarios in the game, and that the end result is nothing to scoff at.
We couldn't get a straight answer as to the length of the game, because of varying tactics and difficulty levels, but we were told that a single character can clear all of its missions in about 3 hours. We were guaranteed 30 hours of gameplay by Mr. Taguchi who jokingly noted that his saved game was well over 100 hours at this point.
The game is doing very well in Japan, thanks to the experienced developers and a wealth of improvements to the series. With excess of 150 entities on screen, and processing power that makes the game "not even comparable to the PS2", we're eager to see how the final version turns out when it makes its way to North America.



