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[Shipping Out] February 11TH

Sex, Horror and Violence.
Author: Parjanya C. Holtz
Published: February 11, 2009
Welcome to Shipping Out, our weekly notice of all them thar games that ship from publishers to retailers in preparation for their street date a day later. In many cases, these games won't be on store shelves until tomorrow, but in the interest of getting the word out, letting the PR departments have their fancy quotes and saving us sanity as the weekly releases pile up, we're going to be consolidating everything down into one handy little news story at the end of the day, along with this description. Neat, eh? And lazy!

It's the TPS way.

[PlayStation 3]

[F.E.A.R. 2: Project Origin]

Our first "Shipping Out" title today is a first person shooter developed by Monolith and published by Warner Bros. Interactive Entertainment. The game picks up shortly before the end of its predecessor F.E.A.R. - also developed by Monolith. Unique about the series is its obvious fascination with paranormal mysteries that are presented in a rather intense horror atmosphere. The first game initially achieved quite a success on the PC and later was ported to the Xbox 360 and PlayStation 3. It created a unique cinematic combat experience and combined it with an interesting story around a little girl who is way more dangerous then her outward appearance might let gamers believe.

The game can be found at retailers in the US since yesterday, February 10th, 2009 and from tomorrow onwards European gamers can also blast through the campaign and the game's variety of online modes.


This game might turn out to be an insider's tip. But you know us: Any game with a slightly hot heroine with very little clothes to wear (Sam just keeps screaming something about "big boooooobs...") will make us willing enough to write anything about the game's actual quality.

In all seriousness (at least all possible seriousness...), this game seems to be looking good. The game was developed by Southpeak Games and is shipping out on the PC, Xbox 360 and PlayStation 3.

Players will be allowed to take control of the barely dressed treasure hunter Ayumi (...barely dressed treasure hunter...why does that sound so familiar?) Melanie Mroz, CEO of SouthPeak Games said "Just by looking at X-Blades players can see that this won't be another run of the mill action game. The large and detailed worlds, combined with beautiful artwork and film-like cut scenes, are only the beginning of what X-Blades has to offer."

James Seaman, Managing Director at TopWare Interactive (the game's publishing firm) added "One of the many features you'll find in X-Blades is the idea of letting the player choose their own character direction. The type of combos learned, magic abilities upgraded, and even the layout of the controller buttons are completely up to the player, giving them the opportunity to play Ayumi in any way they like. Add that level of personalization to the already top notch fighting engine and sexy art style, and you'll find that X-Blades delivers for both anime and action fans alike."
The game is already on its way to retailers across the globe, though it won't officially come out until the 20th of this month.

Publishers: want to make sure we've got your games in our weekly Shipping Out blurbs? Just kick over those shipping press releases to and we'll make sure they get tossed into the rotation.