Sexy, Sexy Six
Dynasty Warriors gets a sexth--err sixth entry and hooboy...
Published: August 3, 2007
You know, we're not even supposed to like the Dynasty Warriors games anymore. There've been like 8 billion of them and they're the same game every time and blah blah blah. We're not ashamed of it, we like hacking and slashing up dudes for hours at a time. This must be what all those insane Madden fans feel like...
But this... this is something that might actually get people interested in the series again -- or even at all: it's pretty now. Yeah, okay, that's not technically anything new, and really the announcement of Dynasty Warriors 6 getting a US release was sort of a no-brainer. Still, after seeing the very same trailer that you can see for yourself by simply scrolling up and clicking the Movies link at the top of the page, we couldn't help but be impressed by Omega Force's first true next-gen engine (the 360 versions of the Warriors games were more or less straight ports of the PS2 games).
On the surface, it probably won't look like much has changed aside from the visuals (which have gotten a major overhaul), and really screens can't do the game justice -- you have to see the game running in action to appreciate the improved animations and the new move sets, both of which are one of the three lynchpins for the series' big jump to next-gen. The other two cornerstones are an improved sense of being in the middle of a massive battle, with nebulous talk of objectives that will shift the tide of battle, and an all new Renbu system will open up near-endless combo strings rather than milking Square and Triangle ad nauseum.
All of this new information was delivered in person by Akihiro Suzuki, the series' lead producer, but he kept things rather open-ended when it came to details. Given that the game had only been revealed publically for the first time less than a month ago, this was understandable, and to be perfectly frank, ending the demo as they did with the video was more than enough to get us excited about how the final game will look.
So long as they can properly integrate some of the newer aspects of the game like swimming and climbing ladders (yes, we, know, its sounds stupid to be happy about such basic things, but we Warriors fans are freaks), and keep the sheer number of enemies on the screen up to the same level as in the trailer while running things at a silky 60 frames a second, we're going to be in hack-n-slash heaven come next year. More updates as soon as we get 'em.
But this... this is something that might actually get people interested in the series again -- or even at all: it's pretty now. Yeah, okay, that's not technically anything new, and really the announcement of Dynasty Warriors 6 getting a US release was sort of a no-brainer. Still, after seeing the very same trailer that you can see for yourself by simply scrolling up and clicking the Movies link at the top of the page, we couldn't help but be impressed by Omega Force's first true next-gen engine (the 360 versions of the Warriors games were more or less straight ports of the PS2 games).
On the surface, it probably won't look like much has changed aside from the visuals (which have gotten a major overhaul), and really screens can't do the game justice -- you have to see the game running in action to appreciate the improved animations and the new move sets, both of which are one of the three lynchpins for the series' big jump to next-gen. The other two cornerstones are an improved sense of being in the middle of a massive battle, with nebulous talk of objectives that will shift the tide of battle, and an all new Renbu system will open up near-endless combo strings rather than milking Square and Triangle ad nauseum.
All of this new information was delivered in person by Akihiro Suzuki, the series' lead producer, but he kept things rather open-ended when it came to details. Given that the game had only been revealed publically for the first time less than a month ago, this was understandable, and to be perfectly frank, ending the demo as they did with the video was more than enough to get us excited about how the final game will look.
So long as they can properly integrate some of the newer aspects of the game like swimming and climbing ladders (yes, we, know, its sounds stupid to be happy about such basic things, but we Warriors fans are freaks), and keep the sheer number of enemies on the screen up to the same level as in the trailer while running things at a silky 60 frames a second, we're going to be in hack-n-slash heaven come next year. More updates as soon as we get 'em.
