DuckTales: Remastered

Somethingís Not Right, Mr. McD!

Capcom mines our youth with a remake of Disneyís DuckTales
Author: Aram Lecis
Published: August 10, 2013
Anyone between the ages of 25 and 40 probably spent some time watching DuckTales at some point or another. It was one of those cartoons that had that great blend of wacky stuff for kids and subtle humor that adults could catch if they were paying attention. No one ever did it quite as well as Animaniacs, but Iíd still watch DuckTales today. Heck, Iím watching ďTreasure of the Lost LampĒ right now!

Because of that popularity, DuckTales was one of the earlier tie-in games with other media. At the time it was a pretty advanced game by NES standards and as is typical of the era could be pretty tough almost entirely due to control issues. Also like most other games of the era, it can be beat in less than ten minutes once you know exactly what to do and have mastered the controls. Still, it holds a special place in many gamers hearts and based on that cache Capcom commissioned Wayforward to update the experience and bring us DuckTales: Remastered.

There are two schools of thought when it comes to how to handle a nostalgia-driven remake. Draw on the original game for inspiration and rework it for modern sensibilities, or keep the structure the same and focus on updating the visuals and controls. DuckTales: Remastered certainly goes after the latter approach. While the game isnít QUITE a carbon copy when it comes to level-design itís decidedly close to it. Theyíve tweaked a thing or two here and there and added in a couple new levels of interaction but by and large if youíve still got the original game imprinted in your memories than youíll be right at home here.

One new addition that has the purists up in arms is the inclusion of some new cutscenes (the original didnít have any real narrative) with the original voice actors reprising their roles from the show. Frankly while I found them to be a bit plodding and dull I didnít have an issue with their existence. Sure, the voice of Scrooge (Alan Young) might be well over 90 years old but Scrooge isnít a spring chicken. Letís face it, Huey, Dewey and Louie always had pretty husky voices for their age. I certainly find it preferable to have an interlude between levels rather than just dumping back to a menu and then right into the level as it was in the original. Another bonus: Most of the movies feature Launchpad pretty heavily and heís objectively the best thing in the universe.

The other big change is the graphics, of course. The player sprites look like they were lifted right out of the cartoon and are animated in a similar style and will instantly jump out at you. In fact, they jump out a bit much in comparison to the backgrounds which feel a little muted. It ends up creating a feel like the action is layered on top of the background (which I suppose replicates how cartoons were made at one time) that doesnít work well for me. The graphics arenít bad per se, they just end up being distracting.

What really matters of course is how the game plays. Looks can only go so far if you canít get grabbed by the game play. DuckTales: Remastered changes almost nothing about the original gameplay with the exception of making the pogo move easier to do by removing the timing element of it. This actually is a bigger deal than it might sound at first glance since pogoing is vital on almost all the levels!

As the original NES only had two buttons, you might imagine the game play is pretty simple then. Yes, yes it is. Simple, yet requiring a lot of precision that is hard to replicate with the archaic physics. That means that most of the challenge is figuring out the right timing to stomp or cane smack the bad guys rather than any puzzle or exploration bits. There is some minor freedom in some of the levels but things are linear for the most part. A lot of the game ended up feeling like a chore to me. Whatís more frustrating than spending 40 minutes carefully gathering all the required stuff to unlock the boss fights then dying when the boss is almost dead and having to start over from the beginning of the level? Nothingís more frustrating! It does serve to give the game artificial length by forcing you to replay large chunks of each level.

I was hoping Ducktales would be a fun game to play with my kids, but it turned out that itís a bit too much for their 5-7 year old dexterity. All we got from playing together was a whole lot of frustration that only harkened back to my anger management issues of my youth rather than the good times in my friendís living room. Iím not sure if weíve lost patience or we were somehow better at tricky jumping back when I was a kid since I am sure almost all games were like this yet I still loved to play them.

And that is what it really comes down to with DuckTales. How do you feel about games from the eighties when the philosophy of game design revolved around much different tenets than it does today? This game is a throwback beyond even the latest Megaman installments. For someone like myself who doesnít necessarily have the same motor skills as I did 20 years ago the draw of the nostalgia surrounding my long-lost cousins Huey, Dewey and Louie serves as enough of an underpinning to draw me in. Kids who donít get off on super retro gaming and havenít a clue who Scrooge McDuck is arenít going to be compelled to spend 4 or 5 hours wrangling the controls just to hop around in the money bin. There isnít anything wrong with the end product that Wayforward made in terms of paying homage to a classic NES game, unfortunately they chose something from an era so bygone that the audience is going to be limited.
The Verdict

Nostalgia can only take you so far as DuckTales: Remastered proves. I appreciate the homage to a NES Classic but games have moved so far beyond this simple structure that it's more frustration than fascination at this point.


The new sprites look like they leapt from the show to the game. They don't match up perfectly with the backgrounds but it definitely has a distinctive look.


Sure the voice actors have another couple of decades on them but who doesn't want to hear those familiar voices? The music has been remixed in a way that cleans up the original sound without really altering it.


The controls are really simple so they weren't hard to map. I wouldn't have minded if Wayforward had tweaked things a bit more than they did but they new pogo system is certainly welcome.


I suppose you could call this "pure" gaming, but it's a bit too distilled to hold up beyond one play session. Certainly you wouldn't want to push through the game the multiple times that would be required to unlock all the artwork.