DmC - Devil May Cry

Yeah, The Devil Should Probably Just Go Ahead And Cry

Cool kids might not want to hear it, but DmC: Devil May Cry is a good game.
Author: Aram Lecis
Published: February 17, 2013
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I wasn’t ever one of those cool kids. I tried out the original Devil May Cry when it became a “Greatest Hit” release and while I thought it was decent game my big takeaway was ”I wish this was still a Resident Evil game.” After that I pretty much ignored the series and it’s on-again off-again reception with each release. When the reboot was announced with a rebranding straight out of Kentucky Fried Chicken and a new style that skewed pretty far the original most dismissed it before we saw a single pixel. Somehow though DmC: Devil May Cry beat all the odds and it’s a genuine surprise hit.


Capcom decided that they didn’t have time to bother with the franchise for this reboot and handed the keys over to Ninja Theory who’ve established themselves this generation as a development house that hits it out of the park in terms of narrative and story while struggling with the gameplay side of things. Both Heavenly Sword and Enslaved met with mixed reviews from critics but everyone was able to agree that their cutscenes resonate with emotion. That might seem contrary to what you’d want in a Devil May Cry game, but if you are shaking up the series you have to take some chances.

Some things of course don’t change. You are still Dante, son of the demon Sparda and an angel mother unwittingly brought in to put a stop to the evil machinations of Mundus. Gone though are the more traditional gothic trappings, replaced by a sort of cyber-emo-steampunk aesthetic that steals the show. If there is one thing I took away from [DmC it was a sense of amazement at some of the level design and environments that Ninja Theory was able to come up with. This may be my favorite game to look at this generation. Inverted cities, cyberworlds and steamy nightclubs will bend your eyes and tantalize your senses every step of the way. The colors absolutely pop (except when they are intentionally subdued, more on that later) and the world is crawling with little touches. And as you might expect from Ninja Theory, the cutscenes are rendered fantastically and the facial models do as good a job of evoking emotions as any game this side of L.A. Noire.

In the not so distant future, Mundus and his freaky girlfriend have almost realized his dream of domination of the Earth via debt and soda as the world is in disarray. Occasionally poor financial advice and unhealthy beverage recommendations will splay themselves across the walls and floors (along with taunts from Mundus himself) and you won’t get many help from humans except for a spunky gal named Kat. Dante will travel between this dystopian life and Limbo, which is a sort of dimensional shift where demons do battle out of sight of humans. Kat has the ability to sort of project herself into Limbo and also catch glimpses of Limbo from Earth and one of the more interesting sequences has Dante manipulating stuff in Limbo to help Kat escape back on Earth.
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