DmC - Devil May Cry

Sibling Rivalry

We take the first level of the new DmC add-on, Vergil's Downfall, for a spin.
Author: Sam Bishop
Published: February 14, 2013
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It would be an understatement to say that the new Devil May Cry reboot has been divisive among the more vocal hardcore fans of the original games, but Capcom and developer Ninja Theory are charging ahead anyway, pushing to have their post-game expansion up on the PlayStation Store by the end of the month. Though the DLC will cost $8.99, it was included as a free pre-order bonus if you risked your soul plunking down the cash at GameStop.

Regardless of how you feel about DmC, there's no denying the ending was a bit... abrupt. That, apparently, was by design, because Vergil's Downfall picks up immediately after the final moments of the main game, with Vergil -- SPOILER -- wounded by his brother and escaping through one of his handy portals. He arrives, as shown in a new graphic novel-inspired cutscene, back at the grave of the brothers' father, Sparda, feeling betrayed and alone. Before he can grieve completely, he's pulled into a kind of Limbo-like world surrounding the siblings' childhood home.

Though the setting might seem familiar, Ninja Theory is quick to point out that this isn't a rehash of Dante's journey through DmC; these are new environments, new enemies, new challenges and, most importantly, a very new way of engaging in combat. Those that watched the final moments of the game play out will know Vergil is quite capable of teleporting himself around as he needs to, which is his form of Devil/Angel triggers. Rather than Dante's ability to hook and drag himself to enemies or enemies to himself, Vergil simply teleports himself or his targets.

This also comes into play when engaging in various bits of Angel-/Devil-powered platforming, with Vergil flinging himself up to Angel-oriented grapple points or bamfing them closer to him. He still has access to the same Angel-powered air dash, and the High Time ability to lift enemies into the air (plus follow them up if the Circle Button is held), but that's about where the similarities end.

For one, Vergil doesn't have Ebony and Ivory, Dante's handy pistols, nor does he have the wide, crowd control scythe Osiris. Instead, he can summon and fire spikes (in normal, Angelic and Demonic forms) to impale enemies and keep them busy while working on other enemies. Vergil's sword, Yamato, is quick, but has completely different timing from Dante's Rebellion sword. The result is a game that has a much speedier, but measured feel to it. Enemies are much more aggressive, the grading system of combos seems less forgiving (though that may be down to the lack of more potent attacks), so to offset that, Vergil is a teleporting machine, zipping around during dashes, pulling enemies in or zipping up to them.
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