Deus Ex: Human Revolution

Don't Worry, It's Fine!

Deus Ex: Human Revolution lives up to its pedigree and then some. We are pleased.
Author: Aram Lecis
Published: August 22, 2011
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2011-08-22 22:33n of the fabulous review event in Montreal last week, we were given our review copies of the game. After spending the next ten days immersing myself in the world of 2027, I realized there is no way to talk about Deus Ex: Human Revolution without looking back where it came from.



This is the very first retail copy of DX:HR on any platform! This is the coolest thing I ever got working here!


It's fair to refer to 1998-2000 as a "Golden Age" of gaming. In that time period, you had all-time classics and genre-defining games on consoles like Metal Gear Solid and Legend of Zelda: Ocarina of Time and it was the last great era of PC gaming. You are talking about a time when the world was introduced to games like Half-Life, Starcraft AND Diablo 2 from Blizzard, Baldur's Gate, and Tim Schafer's Grim Fandango. For me though, the era was defined by three games which all shared certain roots. Those three games were Thief: The Dark Project, System Shock 2, and Deus Ex. All three games were connected in a complex web involving Looking Glass Studios, Warren Spector, and Harvey Smith, but most importantly all three games shared a relatively new concept in gaming, that of giving the protagonist a variety of ways to handle any given situation, and thus providing emergent gameplay and unique experiences for each player. Whether it was in the Industrial Age, deep in space, or in a dystopian near future, each world was teeming with atmosphere and approachable in a variety of ways.

All three series paved the way for modern hybrid classics like the recent Fallout series and Mass Effect games, yet they have languished the last seven years, forgotten by many. BioShock offered more than a nod and a wink to the System Shock series, but the two are really miles apart. Thankfully that is changing, as Thief 4 is finally in active development by Eidos Montreal, the same studio that was tasked with reviving the Deus Ex universe.

We all know it isn't easy to follow in the footsteps of a legendary game. There will always be legions of impossible to appease fans with outsized expectations and nostalgia-clouded views of the original game who will use every avenue available to them to harangue you with inflammatory opinions. It can weigh on you before, during and after the project. But the team lead by the visions of Jean-François Dugas, David Anfossi, Jean Jacques Belletête, and Michael McCann proceeded undaunted, and the result was Deus Ex: Human Revolution.
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