[E3 2012] Behold, Virtual Ellen Page
We finally see all that Beyond: Two Souls acting David Cage was talking up at the press conference, and it's... impressive. Get the skinny on how the game played during a behind-closed-doors session.
Published: June 7, 2012
As a ghost, Aiden also has limited telekinetic powers, with objects that can be influenced appearing with a kind of glowing aura. By concentrating, he can, say, fling a train passenger's magazine or knock a cup off an armrest -- small actions, sure, but they aren't the only thing he's got going for him. Being able to see those auras also indicates a character's potential for a rather nifty trick: possession. People surrounded by a yellow aura can be taken over, allowing Aiden to perform a limited number of actions, from steering them around to using them for distractions, but we're getting a little ahead of ourselves.
The demo opened with Jodie attempting to catch 40 winks on a train as it rolls into a station. Not wanting to be disturbed, she shoos Aiden away, leaving the spirit with a chance to do the poltergeist thing and annoy a few passengers. It's a great way to introduce the basics of what can and can't be influenced, and though things initially start out in the train car, curiosity eventually gets the better of him and he slips out through the walls of the train to the platform where he discovers multiple police cars waiting. Though people can't see him, dogs apparently can and one ends up barking up a storm. Rather than causing an alert, he decides to give fido a little breathing room, tests the boundaries of his freedom, then heads back to Jodie to try to wake her when the cops start to board the train.
Roused, she quickly grabs her things and starts to make her way toward the back of the train, with the fuzz on her tail. After ducking into a bathroom and locking the door, she spies an escape hatch above the toilet and ventures out onto the already-moving train. Wind and rain spatter her face as she tries to find a way off the rain-slick rooftops, but it's not long before the cops show up. After tussling with a few in a show of surprising agility, more heat shows up and, collecting all her will, she actually leaps off the train, apparently bolstered by Aiden's powers a kind of shorn bubble of bluish energy surrounds her and cushions her fall as she heads into the forest.
Battered by rain and flecked with a few scratches, she attempts to lose the cops, but with dogs on her trail, it's hardly easy -- especially in the dead of night. After trudging through the jungle blindly, she's nearly spotted and ends up in something of a dead end: a rock wall with some convenient (if slippery) hand and foot holds that she climbs to avoid the cops' flashlights. After making her way to the top, caked in mud, she comes to a roadway with a few more cops, and after trying to make her way around them, eventually asks Aiden for help, which he does by slipping into one of the cops, guiding him into a nearby car... and has him slam repeatedly into the guardrails, distracting his partner while Jodie hops on a motorcycle and speeds off into the night.
She makes good time, though we were a little concerned by the SIXAXIS steering had her caroming off invisible walls (let's face it, the delay and lack of precision with the DualShock 3's motion sensors can do shakes and flicks, but trying to steer is rarely responsive enough to replace simple analog stick controls). When she finally ends up barreling into a small town, she's confronted by the familiar heavily-armored guards and gets pinned down outside a theatre.