Bayonetta

  • Release: January 5, 2010
  • Developer: SEGA
  • Publisher: SEGA
  • Genre: Action

[E3 2008] Bayonetta

Fresh from Sega.
Author: Justin Young
Published: July 16, 2008
The first place we stopped by today was Sega's meeting room, where we were treated to Bayonetta, an action game that feels a whole lot like Devil May cry on the surface. Unfortunately we weren't given any hands on time with the game, but what we did see was impressive. The player assumes control of Bayonetta, a female that can use her hair to strike down foes... oh, and did we mention she has guns attached to her feet?


In keeping with the standard action theme, you can collect halos (which one could easily mistake as a direct model swap from the Sonic games) which in turn grants you access to a wider selection of weapons. That's not the only way to upgrade your arsenal, however, because enemies drop weapons which you can pick up and use yourself.

The first encounter we were shown was a group of enemies called "heavenly creatures". They were a little bigger than the character, wrapped in a golden aura, and had halos themselves. It was here that we had the pleasure of witnessing the combat tactics available in Bayonetta. "Witch Time" was triggered, and combat slowed to a snails pace, giving you plenty of time time to dodge attacks. But dodging isn't why you bought Bayonetta. No, you bought Bayonetta to fight. And fight you can.

There are several special attack categories in the game. We were shown torture attacks, hair attacks, and foot attacks. The two torture attacks demonstrated for us were the guillotine, where the character kicked an enemy into a guillotine, severing his head in a satisfying spray of blood. The second, which was just as gory, was an iron maiden. Foot attacks were just what you'd expect: lots of kicking, with a bit of gunplay involved thanks to the pistols attached to your character's feet. The hair attack was a lot more impressive than it might sound on paper. The one we saw demonstrated turned the character's length of hair into a long, menacing dragon that promptly chomped down on those unfortunate enough to be in the way. Another nice addition is that during normal combat, when you're not busy instant killing everything in your path, enemy models show damage as they lose more and more health. Combined with the vivid colors of the particle effects and character models, it's a small touch that adds to the satisfying visual style of the game.

We only had about 15 minutes with Bayonetta, so that's all we have for now. Keep an eye on this one.