Iron Man Coming to PS3
And SEGA is making it happen.
Published: November 6, 2006
For a company that filed for bankruptcy just a few years ago, Marvel sure seems to be doing well these days. They've licensed out what seems like an endless stream of classic comic properties to both games and feature films, and in between plenty of deals have been made to link the two in order to increase revenue. The Hulk, X-Men, Spider-Man, Fantastic Four and a handful of others have become not only big budget movies (some better than others), but video games based on the movies (again, some far better than others).
Of course, the comics should always be the core of the license, which is why we're so happy that SEGA and Marvel have teamed up to pump out a PS3 version of Iron Man. The deal affords SEGA the ability to create games based not only on the Robert Downey Jr.-starred, Jon Favreau-directed big screen version of the Iron Man saga, but the comics, and actually opens the door to another as-yet-undecided (or undisclosed) Marvel super hero.
"Marvel is recognized as one of the world's leaders in the entertainment industry and Sega is excited to be publishing the next-gen interactive entertainment based on Iron Man, the first Marvel Studios project being brought to the widescreen," glowed SEGA of America COO/President Simon Jeffery. "The Iron Man history is filled with compelling and intriguing characters and stories and with the power of the next-gen systems, SEGA will be bringing these characters to life like never before."
David Maisel, Executive Vice President, Office of the Chief Executive and Emperor of the Insanely Long Title at Marvel Entertainment, added, "SEGA is an excellent partner to bring our Iron Man franchise to the next generation consoles. SEGA is a powerful force in the video game space and has always been on the cutting edge of the industry. We are very excited to be bringing Iron Man to theaters in 2008 and to team with a great partner to simultaneously introduce Iron Man to the video game world."
The Iron Man movie won't hit until May of 2008, giving SEGA and whatever developer they've contracted (we're still not sure who it is at this point -- or even what the game will be like) about a year and a half to make the game. Not a lot of time considering how much time next-gen projects have required thus far. Still, we'll keep you updated as we learn more.
Of course, the comics should always be the core of the license, which is why we're so happy that SEGA and Marvel have teamed up to pump out a PS3 version of Iron Man. The deal affords SEGA the ability to create games based not only on the Robert Downey Jr.-starred, Jon Favreau-directed big screen version of the Iron Man saga, but the comics, and actually opens the door to another as-yet-undecided (or undisclosed) Marvel super hero.
"Marvel is recognized as one of the world's leaders in the entertainment industry and Sega is excited to be publishing the next-gen interactive entertainment based on Iron Man, the first Marvel Studios project being brought to the widescreen," glowed SEGA of America COO/President Simon Jeffery. "The Iron Man history is filled with compelling and intriguing characters and stories and with the power of the next-gen systems, SEGA will be bringing these characters to life like never before."
David Maisel, Executive Vice President, Office of the Chief Executive and Emperor of the Insanely Long Title at Marvel Entertainment, added, "SEGA is an excellent partner to bring our Iron Man franchise to the next generation consoles. SEGA is a powerful force in the video game space and has always been on the cutting edge of the industry. We are very excited to be bringing Iron Man to theaters in 2008 and to team with a great partner to simultaneously introduce Iron Man to the video game world."
The Iron Man movie won't hit until May of 2008, giving SEGA and whatever developer they've contracted (we're still not sure who it is at this point -- or even what the game will be like) about a year and a half to make the game. Not a lot of time considering how much time next-gen projects have required thus far. Still, we'll keep you updated as we learn more.
