Brave the Night of the Quinkan
Ty the Tasmanian Tiger is back for his third outing.
Published: October 12, 2005
It seems like just last week that we were talking about Krome Studios and Activsion's announcement of the third Ty the Tasmanian Tiger. Turns out it was five months ago to the day, but the game announcement wasn't without a little drama. After all, the series was one of EA's better child-aimed games and the partnership for the first two games seemed pretty solid. Apparently all was not as it seemed.
For whatever reason, Krome took their tiger to Activision, and with a sweet co-publishing deal, got to cranking on their third Ty game in as many years. The result is Night of the Quinkan, and it's finally done and in stores as you read this. Should you have some sort of aversion to clicking on old news story links, we'll fill you in.
Ty and his Bush Rescue pals are used to repelling evil creepy crawlies after two games, but the notion of a interstellar menace determined to destroy Earth is a little more than their used to. Not surprisingly, they decide the usual assortment of boomerangs and light Aussie slang probably won't be enough, and wisely seek out a magical boomerang specially suited for Quinkan extermination.
Krome threw 30+ areas, 100 enemies (half of which are new to the series), a new boomerang pimping system allowing for 2,000-plus combinations, new vehicles with deliciously Australian names like the Gunyip, Bunyip and Crabmersible, a beefed up Outback kart racing mode, close-range attacks, and the usual engine upgrades into a game that will only set you back $30. Not bad, eh? Of course not, so head out and douse yourself in non-stop OZ colloquialisms. That shrimp and barbie crap ain't cuttin' it.
For whatever reason, Krome took their tiger to Activision, and with a sweet co-publishing deal, got to cranking on their third Ty game in as many years. The result is Night of the Quinkan, and it's finally done and in stores as you read this. Should you have some sort of aversion to clicking on old news story links, we'll fill you in.
Ty and his Bush Rescue pals are used to repelling evil creepy crawlies after two games, but the notion of a interstellar menace determined to destroy Earth is a little more than their used to. Not surprisingly, they decide the usual assortment of boomerangs and light Aussie slang probably won't be enough, and wisely seek out a magical boomerang specially suited for Quinkan extermination.
Krome threw 30+ areas, 100 enemies (half of which are new to the series), a new boomerang pimping system allowing for 2,000-plus combinations, new vehicles with deliciously Australian names like the Gunyip, Bunyip and Crabmersible, a beefed up Outback kart racing mode, close-range attacks, and the usual engine upgrades into a game that will only set you back $30. Not bad, eh? Of course not, so head out and douse yourself in non-stop OZ colloquialisms. That shrimp and barbie crap ain't cuttin' it.
