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Ratchet & Clank

Going Commando Gets Reviewed

So... fun... must... stop... playing...
Author: Sam Bishop
Published: November 21, 2003
Anyone who played the first Ratchet & Clank knows how adept Insomniac is at creating a nice, solid action platformer. Character designs
aside, there was little about the cutesy weapons-driven hit that wasn't lovable and just downright fun. With the sequel, however, Insomniac has delivered a bigger, badder follow-up to a game that was already remarkably polished. More weapons, more characters, more planets, more minigames and just plain more of everything that made the first game such a blast are packed in here, but how does the final product fare against all the other must-have titles this season? There's only one way to find out...