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Former ESA Lawyer Becomes ECA VP

Whoa, that's a lot of acronyms. Find out what they all mean inside.
Author: Sam Bishop
Published: April 6, 2009
Video games are the hot thing right now; going just by sales, they appear to be recession proof (though the reality isn't quite that pleasant), and as the economy continues to spiral the crapper, dropping around $60 for 10+ hours of enjoyment is starting to seem like a pretty great way to escape for longer than the two hours a $10 movie ticket provides.

Of course, that also means like rock 'n roll and comic books (and, we're guessing, eventually all those Online Intertubes and their evil social networking sites in a few years when they take over) are the new scapegoat for our country's ills. With the ubiquity of games becoming ever-more apparent, it seems not a single tragic shooting rampage can go by without someone quickly jumping to point out that someone involved happened to be one of the bazillions of people who owned a copy of Halo.

Which is why the Entertainment Consumers Association was formed to help educate some of the law makers and congresspersons about our little gajillion dollar hobby. The lobbying group is getting a little legalese injection with the promotion of former Entertainment Software Association (no, they're not related exactly, there's apparently just a shortage of acronym free thinkers) lawyer Jennifer Mercurio to Vice President and General Counsel. Prior to her new role of becoming a Veep and helping to "oversee all legal, policy, research, advocacy, action, lobbying, and government affairs for ECA," Mercurio was Director of Government Affairs.

“Jennifer’s track record of success speaks for itself along with her commitment to our advocacy mission for gamers,” gushed ECA President Hal Halpin. “With the growing recognition of the demographic power of gamers we felt it important to expand her role to take advantage of our momentum on issues such as free speech, broadband access, and the rights of gaming consumers.”

With the interactivity and more direct nature of games continually becoming a source of debate on Capitol Hill, an educational (and we're sure not entirely magnanimous) body apparently looking out for gamers' rights is a very useful thing indeed -- at least until we have the definitive word on the effect years of games have on everyone. Some might say it could even lead to a full-time gig doing it for a living....